3D Realms Releasing Wrath Aeon Of Ruin Developed In Quake Engine Next Year

3D Realms Releasing Wrath

3D Realms Releasing Wrath Aeon Of Ruin Developed In Quake Engine Next Year

Release date has been announced for Wrath: Aeon of Ruin, an FPS game constructed within a modified version of the Quake engine. The sport, which is published by 3D Realms and 1C Entertainment, and is manufactured by KillPixel Games (that will be making its debut here), will start on February 25, 2021.

Wrath: Aeon of Ruin is coming to PC, Change, PS4, and Xbox One, and it appears very similar to the 90s classic it’s based so heavily on. The game is now available in Steam Early accessibility , and a new enemy, amount, and weapon have only been added to the playable build.

The trailer below additionally presents the game’s Big Box variant , which is limited to 500 units. It contains:

  • Limited Founders Edition Big Box
  • Wrath: Aeon of Ruin on CD-ROM
  • “The Artwork of Wrath” Art Book
  • Original Soundtrack by Andrew Hulshult
  • USB drive loaded with exclusive digital content
  • 5 Steel Enemy Figurines
  • Reversible Poster
  • Exotic Decals



Here is the complete change log in Content Update 2, which is live now on Steam for the game’s Early Access release.



  • Additional new level”The Priory”
  • Additional new enemy”The Oppressor”
  • Added new weapon”The Slag Cannon”
  • Added new thing”The Sigil of Flight”
  • Added SDL2 version of game customer
  • Additional a cumulative damage method to enemy pain states
  • Additional option for display flash when picking up things
  • Additional refresh rate options
  • Additional”Always Run” option
  • Additional”Toggle Run” alternative
  • Improved Coach Gun secondary and primary fire harm and changed secondary flame from hitscan into richochetting projectiles
  • Reduced Shotgun secondary fire damage
  • Increased Retcher impact harm, AOE damage and dash radius
  • Increased Fang Spitter secondary and primary fire damage
  • Enemy warp invulnerability frames reduced from 10 to 3
  • Reduced Executioner charge duration
  • Reduced Heretic chase length
  • The Wretch’s turning volatile head happens less often


  • Improved weapon position and animations for”centered weapons” setting
  • Improved enemy pathing method
  • Optimized assets and compressed game files into archives
  • Increased the responsiveness of player motion
  • Improved Artifact menu mouse input
  • Changed lava to look more like lava and much less like pizza
  • Changes some asset colours Which Were not contained in palette
  • Added prompt for F3 Load Menu
  • Removed feature that uninstalls the match when attempting to play easy

According to the match’s roadmap, a”big content jolt” is due in August–we’ll have to wait to see what that is, though.

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