Borderlands 3 Bounty of Blood Legendaries
There are around twenty new legendary weapons in Bounty of Blood, the recently published DLC for Borderlands 3. They will probably be the focus of a lot of your attempts in Gehenna, since most of us know a vault hunter is worth only as much as his legendaries. If you’re curious as to what they are and how to get them, this guide will show you a listing of all Borderlands 3 Bounty of Blood legendaries.
Borderlands 3 Bounty of Blood LegendariesBounty of Blood legendary weapons
There are 21 legendary weapons we have seen so far, which range from pistols to rocket launchers. You’ll get some from bossesothers from particular enemies hidden away in odd places, others from chests. Following is a list of these, including brief descriptions and ways to get them.
Blanc is a pistol out of Dahl. Damaging enemies with it gives you +35% damage for a while after switching between firing modes. It may stack up to ten times. Additionally, it has a high rate of fire and a big magazine.
Beacon is a pistol from Maliwan. It is a full auto pistol using two elements you can switch between. Pretty good for close quarters, especially against enemies weak against at least one of those 2 elements.
Bloom is a pistol out of Jakobs, and one of the more traditionally minded weapons from the Bounty of Blood DLC. It’s an elephant hunter of a pistol, sure, but it’s still just a good old six-shooter. It has burst fire once you hold down the button, and it does double damage once an action skill is active. You will receive it after beating the final boss of the add-on.
Brightside is a shotgun from Tediore, but there is nothing dull about it. At any time you play a vital hit, you’ll get one bullet back in the magazine. Combined with some other stuff that could boost your critical hit chance, it may turn into a near-infinite ammo machine.
Chandelier is a Maliwan shotgun. It has tentacles. We are not positive whether they do anything aside from causing minor unease, but they are there. It raises you fire rate when sliding and has a tiny little scope at the top.
Complex Root is a sniper rifle from Maliwan. It is everything you would expect from a sniper rifle, aside from the fact it shoots projectiles that bounce off enemies and surfaces. You can get it by murdering Lani Dixon, who can be discovered in Ashfall Peaks.
Contained Blast is a assault rifle from Torgue. At least that’s what the game requires it — in reality, it is more of a grenade launcher. It shoots a bunch of grenades that explode when you reload it. If you don’t reload, they explode on their own after a while. You can get it out of Abbadoxis in Ashfall Peaks.
Dowsing Rod is an assault rifle made by Vladof. It has a grenade launcher attachment that you may use together with all the alt-fire button, and its rate of fire increases the longer you hold the button down. Its magazine retains 75 rounds, but the rate of fire means it could eat all of them pretty quickly when you’re up from a meatier enemy.
It has two components you can change between, but its rate of fire will be lower compared to a number of the assumed pistols on this list. You can get it by beating the Minotaur in the Bloodsun Canyon.
Gargoyle is a pistol out of COV. It’s an extremely large rate of fire — nearly ten rounds per second — but its stability suffers for this. The bullets explode after hitting their goal, and the blast can lead to damage to allies. You can get it from Dickson Goyle in the Bloodsun Canyon.
Light Show is a pistol from Vladof, one having an astoundingly major magazine and high rate of fire. On action-skill end, its damage increases twofold for a while.
Miscreant is another pistol, this time courtesy of the engineers in Vladof. Calling it a pistol is somewhat cheeky — in reality, it is a double-barreled rocket launcher. It may be switched to single barrel style, which transactions harm for precision.
Mother Too is a SMG from Tediore, using a brief reload time and raised damage while slipping. When reloading, you’ll fall a laser beacon that targets random enemies and shoots when you’re doing.
Proprietary License is an SMG from Hyperion. After hitting their goal, the bullets will drop to the floor and burst for extra damage. You are probably noticing a theme about now — many of the mythical weapons in Bounty of Blood do explosive damage.
Plumage is a rocket launcher in the workshops of Atlas. It takes five rockets with each shot, spread out at a fan. It is great for audiences, but you may also use the alt flame to take a monitoring grenade. When a tracking grenade hits an enemy, your next volley will home in on them.
Robin’s Phone is a shotgun out of Jakobs with greater handling and precision when you are in the atmosphere. If you land a vital hit with it, it is going to return 1 bullet to the magazine, along with a different will ricochet onto a different enemy. You can get it from Garriden Loch at Ashfall Peaks.
Sublime Frequency is a shotgun in the high tech vaults of Maliwan. It may switch between two components and has improved handling and precision when you are in the atmosphere. Charging it up allows you to fire a stronger volley with a bigger spread.
Stonethrower is a assault rifle from Jakobs. It has increased fire rate while airborne. There is also a nifty scope on it, also it has good handling and accuracy for what it is.
Spade is a shotgun made by Torgue. It is similar to the Contained Blast. It fires pellets which pierce enemies and leave sticky bombs on each target they hit. The bombs explode when you reload or in their own after a time.
Each shot from it fires four rockets that attach themselves to enemies, then burst simultaneously after some time. Ensure you’re from the blast radius when that occurs.
Unkempt Harold is a pistol in the previous game, and one that were beloved by the community. It’s a decent splash radius and can be fairly accurate. You may get it as a drop from Cober Dowd, an enemy found at the Bloodsun Canyon.