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Dauntless Patch Notes Update 1.35

Dauntless Patch Notes Update 1.35
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Dauntless Patch Notes Update 1.35

Phoenix Labs have released the official patch notes to the newest Dauntless Update 1.3.6 Below you’ll see the entire information Update on September 3.

Based on the stage, how big this download may vary, as can the individual version numbers.

Slayer Links is a brand new feature which allows you get rewards by playing friends. Have a look at our Linked Slayers blog article for the complete rundown on how Slayer Links function and what to anticipate.

A briefer search pass with 25 degrees of benefits, from September 3 to 17. The Farslayer’s Fall Mini-Pass has been filled up with almost every exceptional benefit from the initial Overgrowth Hunt Pass, also 650 platinum, 200 Vault coins, and useful consumables.

This brand new mobile grants bonuses according to wellness and protect status.

For each 100 health, profit between 0.33% and 2 percent bonus harm.
At +4 and over, additionally gain 1 percent bonus crit opportunity for each 100/75/50 shield.

Gnasher and Kharabak weapon exceptional effects are all here, and they are willing to shred. Check out the details from the Weapon section.

Escalation talent trees are reworked and ability points are reset. There is even a way to utilize amps in the forthcoming Terra Escalation!
For additional information, see the Escalation section.

The Farslayers of all Arbourhome have came in Ramsgate. Learn more about the town to locate a new lore thing and unlock their Journal entrance.

 

  • A new, harder foot race can be obtained!

 

BEHEMOTHS

Improved how Shadowtouched Nayzagas leave portals — they are now interruptible when they are visible.

 

  • Fixed a bug that resulted in stagger VFX to reveal every time a Nayzaga was supporting a portal site, but you must be concealed if it was facing one.
  • Fixed a bug in which Nayzaga tail spikes can reappear after being chased.

    Fixed a bug in which Thraxes can become imperceptible during their portal dip if all players were downed.

  • Fixed a bug which may cause Thraxes not to enter the stadium on Xbox One.

    Purple shield fans can no more be picked up if you currently have the invulnerability enthusiast.

    Stormclaws will always finish their Run & Pounce assault; they no longer have distracted and go off to do something else instead.

    Ice walls only shoot from the floor; they won’t look past the edge of the island.

    Improved the look of Shadowtouched Koshai when seen from an area.

    Fixed a bug in which laser audio effects wouldn’t play.

    Improved the look of Shrike eyes Nintendo Switch.

    Improved the look of Shrowd jaws.

    Fixed a bug in which Wound VFX would vanish if a Behemoth was staggered while entering a portal site.

 

WEAPONS

New unique impact : Once billed, damaging blades whirl round the participant coping 150 hurt each, speeding up till they burst.

New unique impact : Gradually become enraged, coping +5/10/15% harm and getting resistant to stagger. Taking damage will permit you to enrage quicker.

We decreased the endurance threshold necessary to proc the special effect. This shift marginally increases DPS and allows you quickly develop damage.

  • Sword, string blades: 150 endurance (down from 200)
  • Frost damage improved at rank 3 and 2, with bigger AoE.

    Torgadoro Legendary skills now use the right dash and idle animations.

    New prism: The Primal prism is forged from Kharabak components and conveys the newest Kharabak weapon Particular Effect.

  • Frostbite Prism currently has a Mastery card.
  • Fixed a bug in which using Twin Suns dashboard wouldn’t properly reset FOV afterwards.

    Grim Onslaught no more penetrates luminous protects.

  • The endurance drain connected with held skills like string blades’ Blade Spin assault is now much more linear. The assault will finish quicker if the button has been released or you run out of endurance.

ESCALATION

We need earning ability things to feel great, and for every one to supply valuable power on your runs, therefore gift points today update instead of unlock amps (with one big exception). Having all of the present amps unlocked once you begin with Escalation also supplies a more diverse experience early on, instead of needing to wait to acquire access to choices afterwards.

There are a number of new items that the gift tree does unlock, however.

First are passives; abilities which may be unlocked and updated to improve movement rate, crit chance, immunity, life creep, stagger, wounding, and harm. Passives are particular to the elemental Escalation they are unlocked for and use to each search for this element.

Additionally, there are Multi-Amp unlocks, which attract in customized variants of amps from different Escalations. Much like passives, these still have to get unlocked. They won’t look on your amp pool till you’ve spent points inside them.

While every Escalation still has its own distinctive focus, these modifications provide you the bureau to select exactly how you approach it. You won’t have the ability to combine everything, so select wisely! We are going to be paying careful attention to the way these modifications are doing and as always, continue to listen them.

Eidolon amps no more look on Escalation trees.

 

  • Violent Eidolon is presently in the Escalation amp by default. Should you choose Violent Eidolon the moment it seems, the rest of the Eidolon amps will probably be inserted into the pool for this run.
  • Eidolon amp rarity was diminished to Common/Uncommon (from Uncommon/Rare).

    Tier 1

    • Squad Goals update talent currently reaches at 1 point .
      Was”Bonus Feb Player improved by (2.5/3.5/5)%”
      Currently”Bonus Feb Player improved by (2.5/5)%”
    • Torrent Shield update replaced with fresh Passive ability: Zai’s Maneuvers.
    • New Talent: Zai’s Manoeuvres grants enhanced passive motion rate (5/10/15)percent for every point spent.
    • Executioner currently rolls out at 3 factors .
      Was”Deal +(10/15/25)% Damage percent non wellness Behemoth.”
      Currently”Deal +(10/15/20/25)% Damage each non wellness Behemoth.”

    Tier 2

    • Duelist’s Precision unlock substituted (no more necessitates unlock) using Torrent Shield update.
    • Mender’s Donation currently reaches 1 point invested, attaining full potential for free.
      Was”Heal (1/2/3) added Slayers”.
    • Torrent Shield update added to Tier 2.
    • Breath of Life update replaced with fresh Passive ability: Lucky Strikes.
    • New Talent: Lucky Strikes grants enhanced passive critical strike chance (3/6/9)percent for every point spent.

    Tier 3

    • Paragon’s Blessing currently reaches at 3 factors .
      Was”Grant (10/14/20)% damage for most Slayers”.
      Currently”Grant (10/13/17/20)% damage to most Slayers”.
    • Breath of Life update ability added to Tier 3.
    • Bonds of Conflict unlock gift eliminated (no more necessitates unlock).
    • Thrill of the Hunt update replaced with fresh Passive ability: Strega’s Tonic.
    • New Talent: Strega’s Tonic grants enhanced passive lifesteal (1/3/5)percent each point spent. Spending any issues in Strega’s Tonic prevents Flask Refill amps out of emerging in Escalation.
    • Bonds of Conflict unlock substituted (no more necessitates unlock) using Breath of Life update.

    Tier 4

    • Crucial Dominion unlock substituted (no more necessitates unlock) using Thrill of the Hunt update.
    • Thrill of the Hunt currently reaches at 3 factors .
    • Virulent effect unlock substituted (no more necessitates unlock) with fresh Passive ability: Moyra’s Reinforcement.

    Tier 5

    • Eidolon unlock substituted (no more necessitates unlock) with brand new Duelist’s Precision update talent.
    • Formerly non-upgradeable, Duelist’s Precision awarded 1 percent improved Critical Hit Chance each 0.5 seconds.
      Currently Duelist’s Precision update grants (1/2/3)% improved Critical Hit Chance each 0.5 seconds.
    • Pack Approaches unlock substituted (no more necessitates unlock) with fresh Passive ability: Kat’s Claws.

    Tier 6

    • Hero’s Phone unlock substituted (no more necessitates unlock) with brand new Wounded Corruption Multi-Amp unlock.
    • Breaking a injured part grants you a piling 6% damage buff for the rest of the Escalation run.
    • Locus of Electricity unlock substituted (no more necessitates unlock) with brand new Enduring Barriers Multi-Amp unlock.
    • Thunderous Mantle unlock substituted (no more necessitates unlock) with brand new Lady Luck’s Flames Multi-Amp unlock.

Tier 1

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  • Move Time update talent currently caps at 3 factors .
  • Squad Goals update talent now reaches at 1 point .
    Was”Bonus Feb Player improved by (2.5/3.5/5) percent”.
    Currently”Bonus Feb Player improved by (2.5/5) percent”.
  • Torrent Shield update replaced with fresh Passive ability: Zai’s Maneuvers.
  • New Talent: Zai’s Manoeuvres grants enhanced passive motion rate (5/10/15)percent for every point spent.

Tier 2

  • Required points spent to unlock Tier two rose from 3 -> 4.
  • Torrent Shield update added to Tier 2.
  • Mender’s Donation currently reaches 1 point invested, attaining full potential for free.
    Was”Heal (1/2/3) added Slayers”.
  • Breath of Life update replaced with fresh Passive ability: Bormen’s Might.

Tier 3

  • Breath of Life update ability added to Tier 3.
  • Paragon’s Blessing currently reaches at 3 factors .
    Was”Grant (10/14/20)% damage for most Slayers”.
    Currently”Grant (10/13/17/20)% damage to most Slayers”.
  • Defensive Revive unlock eliminated (no more necessitates unlock).
  • Thrill of the Hunt update replaced with fresh Passive ability: Strega’s Tonic.
  • New Talent: Strega’s Tonic grants enhanced passive lifesteal (1/3/5)percent each point spent. Spending any issues in Strega’s Tonic prevents Flask Refill Amps from emerging in Escalation.

Tier 4

  • Required points spent to unlock Tier 4 rose by 9 -> 12.
  • Hot Shot unlock substituted (no more requires unlock) using Thrill of the Hunt update.
  • Thrill of the Hunt currently reaches at 3 factors .
  • Lady Luck’s Barrage unlock substituted (no more necessitates unlock) with fresh Passive ability: Moyra’s Reinforcement.

Tier 5

  • Required points spent to unlock Tier 5 improved by 12 -> 16.
  • Eidolon unlock substituted (no more necessitates unlock) using Pact of Swiftness update.
  • Pack Approaches unlock substituted (no more necessitates unlock) with fresh Passive ability: Kat’s Claws.

Tier 6

  • Hero’s Phone unlock substituted (no more necessitates unlock) with brand new Spiteful Thunder Multi-Amp unlock.
  • Locus of Electricity unlock substituted (no more necessitates unlock) with brand new Enduring Barriers Multi-Amp unlock.
  • Bonds of Conflict unlock substituted (no more necessitates unlock) with brand new Voidrunner’s Corruption Multi-Amp unlock.
  • Tier 1
    • Squad Goals update talent currently reaches at 1 point .
      Was”Bonus Feb Player improved by (2.5/3.5/5) percent”.
      Currently”Bonus Feb Player improved by (2.5/5) percent”.
    • Move Time update talent currently caps at 3 factors .
    • Executioner update replaced with fresh Passive ability: Zai’s Maneuvers.
    • New Talent: Zai’s Manoeuvres, grants enhanced passive motion rate (5/10/15)percent for every point spent.

    Tier 2

    • Required points spent to unlock Tier two rose from 3 -> 4.
    • Exposed Weakness update replaced with Executioner update.
    • Executioner currently rolls out at 3 factors .
      Was”Deal +(10/15/25)% Damage percent non wellness Behemoth”.
      Currently”Deal +(10/15/20/25)percent ) Damage per non wellness Behemoth”.
    • Defensive Revive unlock substituted with fresh Passive ability: Farslayer’s Precision.
    • New Talent: Farslayer’s Precision grants enhanced passive (5/10/15)% Section harm converted into Wound Damage per time.

    Tier 3

    • Overclock update talent currently reaches at 1 point .
      Was”Attack Rate improved by (15/20/25)percent until the following Behemoth is conquered”.
      Currently”Attack Rate increased by (15/25)percent until the following Behemoth is conquered”.
    • Thrill of the Hunt update replaced with fresh Passive ability: Strega’s Tonic.
    • New Talent: Strega’s Tonic grants enhanced passive lifesteal (1/3/5)percent each point spent. Spending any issues in Strega’s Tonic averts Flask Refill amps out of emerging in Escalation.

    Tier 4

    • Required points spent to unlock Tier 4 rose by 9 -> 12.
    • Strega’s Revival unlock substituted (no more necessitates unlock) using Thrill of the Hunt update.
    • Thrill of the Hunt currently reaches at 3 factors .
    • Defensive Revive unlock substituted (no more necessitates unlock) with fresh Passive ability: Moyra’s Reinforcement.

    Tier 5

    • Required points spent to unlock Tier 5 improved by 12 -> 16.
    • Elemental Summoner unlock substituted (no more necessitates unlock) with brand new Surgical Precision update ability.
    • Formerly non-upgradeable, Surgical Precision given 2 percent stacking increased harm every time a injured part was busted.
      Currently, Surgical Precision update grants (1/2/3)% Nominal raised harm every time a injured part is busted.
    • Void Blast unlock substituted (no more necessitates unlock) with fresh Passive ability: Lucky Strikes.
    • New Talent: Lucky Strikes grants enhanced passive critical strike chance (3/6/9)percent for every point spent.

    Tier 6

    • Void Mantle unlock substituted (no more necessitates unlock) with brand new Thunderous Dominion Multi-Amp unlock.
    • Shadow Dodge unlock substituted (no more necessitates unlock) with brand new Enduring Barriers Multi-Amp unlock.
    • Bonds of Corruption unlock substituted (no more necessitates unlock) with brand new Lady Luck’s Flames Multi-Amp unlock.

    QUALITY OF LIFE

    The From The Ashes amp now prevents you from becoming downed for the whole period of its enthusiast.

  • Updated the description of Torgadoro amps.
  • Improved how localized text has been displayed.
  • Improved the look of particular kinds of buttons.
  • Upgraded credits list.

BUG FIXES

Fixed a bug where players that had been downed still had crash. Downed players will no longer obstruct projectiles, and now you can run them over.

    • The Torgadoro’s Resilience amp refreshes and reapplies protects if reactivated while protected.
    • The Strategist mobile’s protector is currently refreshed.
    • Behemoth strikes that nourish you and make you invulnerable while suspended have significantly more consistent invulnerability.
    • Fixed a bug in which Embermane’s Rapture lantern fireballs, Pangar’s Shine lantern pillars, and hammer aetherslam explosions would seem float or underground in the atmosphere.

      Fixed one of the key bugs that might lead to connection timeouts. We’re aware of another causes of this relationship timeout error, and are working on repairs for them in future stains.

    • Fixed a crash which could happen when changing gear.
    • Improved the quality of particular buildings and foliage.

      Fixed a bug in which the Skullforge’s fire VFX wouldn’t stay concealed or transmogged.

      Launch the Options menu cannot alter your FOV.

    • Fixed a bug that triggered breadcrumbs to get Hunt Pass claimables to not clear.
    • Fixed a bug in which a few crafting pursuit objectives weren’t marked as goals within their own crafting panels.
    • Fixed a bug in which the player version preview wouldn’t update when changing between various repeaters.
    • Fixed a bug in which search descriptions were not shown on the map display.
    • Fixed a bug in which the goal tracker HUD could temporarily demonstrate a pursuit that has been inaccessible.
    • Fixed a bug in which the goal tracker HUD wouldn’t show the upcoming principal pursuit if a unique principal pursuit was in progress.
    • Legendary weapon HUD components now update correctly when swapping repeater components from the Training Grounds.
    • Fixed a bug that caused the weapon review screen to show when it should not.

      Fixed a bug in which Slayers would seem to jitter when utilizing aether jets in Escalation.

    • Fixed a bug that may prevent sound from playing.

 

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