şirinevler escortesenyurt escortavcılar escortşişli escortşirinevler escortbeylikdüzü escort

Patch notes

Elite Dangerous Update 1.43

Elite Dangerous Update 1.43
Advertisement

Elite Dangerous Update 1.43

Frontier Developments has launched the Elite Dangerous upgrade 1.43 June 9 patch. And it is live today! The big news is that the coming of the Fleet Carriers, that is just another way for gamers to make some dough. Have a look at the entire patch notes beneath.

Fleet Carriers Characteristics

 

  • Fleet Carriers price 5 billion credits.
  • Players can Buy a Fleet Carrier out of starports using a Fleet Carrier Vendor contact.
  • Fleet Carrier owners are able to afford docking permissions to ascertain who can land in their Fleet Carrier.
  • Fleet Carriers utilize the new commodity, Tritium, to carry out a leap.
  • Owners are able to put in many different providers on a Fleet Carrier to encourage their play fashion.
  • Fleet Carriers have a weekly care price that must be kept to maintain the Fleet Carrier running.
  • Fleet Carriers have participant controlled commodity markets that the operator can use to get and sell products.
  • Fleet Carrier owners may also place tariffs on a number of the services that they provide to help cover their running costs.
  • Fleet Carriers could be customised, very similar to regular boats, with items bought from the Livery.
  • When decommissioning a provider you’ll be given a complete refund.
  • Voluntary decommissioning will incur a fee equal to 50 percent of their Debt Threshold.

 

ARX

  • Players will receive ARX for murdering Scavengers.
  • Fixed a problem which caused the SRV Bay to become visible when seeing SRV paint projects to a Fleet Carrier.

Audio

  • The Discovery Scanners complete system scan SFX no longer activates in the shop.
  • Fixed the problem which would cause the harm alert in Guardian Fighters for stuck on a loop.
  • Fixed the lost audio on a Massive AX Multicannon.
  • Additional missing voice-over when asking to dock.

 

  • Corrected information for HIP83701 to Demonstrate its inhabitants from the Galaxy Map.
  • Fixed a problem that triggered System Authority ships available in Supercruise in Anarchy systems.

 

Codex Discoveries

  • Partially fixed a problem with a few Codex discoveries not being visible to other gamers in certain galactic regions. The insect might still be happening with a few lifeforms (e.g. Tubers).
  • Fixed a bug which caused the attention to leap into the Peak of the grid after leaving from any part within the Knowledge Base or Pilots Handbook.

Conflict Zones

  • Fixed a problem that could induce Conflict Zones to finish suddenly.
  • Fixed the bug that sometimes would not enroll your decision when choosing a side.
  • Fixed the problem in which goals were missing when falling into Conflict Zones.

Makeup

 

  • Fixed the”Tail 4″ portion of this Federal Gunship Ship Kit so it contrasts with the boat.
  • Fixed the Krait Phantom Thruster which was being blocked by Ship Kit bit, Tail 1.

 

Crew

  • Fixed the problem in which the NPC Crew could stop reacting to requests in Anti-Xeno Conflict Zones.

CQC

  • Added the capability to queue for CQC matchmaking out of in-game. If you discover a game you’ll be motivated to combine.

Crashes/Stability

  • Fixed a crash that could occur when inputting Multicrew.
  • Fixed a crash which would happen after the Multicrew record display.
  • Fixed a disconnect problem that may occur when trying to take two Multicrew invites.
  • Fixed a crash triggered by obtaining the Power Play port while at Hyperspace.
  • Fixed a crash that occurred when the Role Shift Panel was obtained in CQC.
  • Fixed a crash That Could happen in the Livery after having a Fighter.
  • Visited stars cache information will no more be dropped when the game crashes.
  • Fixed a problem that could cause the game to stutter in regions of the galaxy using a high density of stars.
  • Improved network operation of NPC Fighters and boats to decrease network lag.
  • Fixed a crash which would happen from the training assignments.
  • Fixed a crash which occurred when trying to Bookmark a starport.

Exploration

  • Places found utilizing the DSS will then be recorded in the System Map right after returning into a system.
  • Fixed a problem that could cause discoveries from the Codex to demonstrate the incorrect picture.
  • Fixed an issue that could lead to Surface Data to create from the background at this a low priority that it might discontinue.

Factions

  • Upgraded how Faction sway adds up to 100 percent in a star system to maintain more of a Faction’s trending management.

Localisation/Text

  • Fixed some erroneous world base titles.
  • Renamed several places for contest winners.

 

  • Additional new pair of Player Minor Factions.
  • Added the missing text in the Technology Broker unlock display for your Thargoid Interceptor Bobblehead.
  • System State names wrap onto another line to prevent localised text being cut away.
  • Frozen localisation of all Tourist Beacon text from Portuguese.
  • Upgraded titles for NPCs.
  • Lay a cut string from the Kick Player pop-up.

 

Mining

  • NPC mining boats will finally have a more suitable cargo based on materials of the rings within their own system, such as Low Temperature Diamonds.
  • Implemented a repair which will prevent Core Mining Fragments from entering Asteroids.

Missions

  • Fixed a problem that was causing some assignments to fail until their expiry period runs out.
  • Delivery Mission Cargo has become marked as’Mission Particular’ to protect against the Commodity Market revealing the product as mission demanded.
  • Additional a MissionAccepted occasion from the Player Journal for assignments obtained Outside this Mission Board (eg Palin’s assignment ).
  • Corrected some futile assignment text that indicated that Retreat Missions will help a Faction depart a method, which had been the specific reverse of what was occurring. These now imply that Retreat Missions can stop a retreat.
  • Additional depot assistance to Solo exploration assignments.
  • When the participant has an energetic shipping assignment, then the assignment commodity will no more possess the assignment necessary icon near it on the Commodities Market.

Multicrew

Advertisement
  • Fixed the problem that caused the Gunner Purpose to get rid of control of Weapon Turrets after entering or leaving a place.
  • Fixed a problem which intended subsequent Mulitcrew invites wouldn’t do the job, and would erroneously show whether a participant didn’t possess the Horizons DLC.
  • Fixed a bug that prevented Conflict Zones spawning ships when a Multicrew participant was current.
  • Additional in a fix for Multicrew gamers being disconnected after falling from Supercruise.

Networking

  • Improved the possibility of players fulfilling previously struck gamers when revisiting systems at a semester.
  • Players are now able to block any participant, not only friends or impending friends.

New Player Experience

  • Players will not be requested to target an enemy boat if they have it targeted.
  • Fixed the problem that wrongly told players that they had been leaving the test area if they were not.
  • Fixed a problem where System Authority Ships could leap in the combat tutorial.
  • Fixed a graphic issue on the tube part from the intro tutorial.
  • Fixed a bug in the SRV tutorial that could cause the participant to become stuck if they property too fast.
  • Fixed a bug where the match did not always register if players flew during the first test point.

Outfitting

 

  • Fixed a problem where after implementing synthesis on the Advanced Multicannon, the synthesis could be eliminated when you used the Advanced Maintenance to restock some additional curricular (Mines/AFMU etc.).

 

Player Journal

  • Changed alter tag title from StarSystem into SystemAddress in NavRoute data.
  • Additional system titles to Route Event data.
  • Reimplemented that the Main Menu Music occasion.
  • Fixed a bug in which RefuelAll and RepairAll occasions were composed using a null string as the event title.
  • EngineerProgress occasion is now properly written when standing up having an Engineer.
  • Bounty events today include localised ship titles.
  • “latlong” flag set when in a channel.
  • Fixed loadout information composed after launch a Ship Launched Fighter.
  • We write a worth for ReservePercent into the Journal if complete balance is negative or zero.
  • We include the entire body name in CarrierJumpRequest.
  • We currently consist of Carrier Docking Limitations in market.json file.
  • We include the Body title at the Carrier Jump request.

Rendering

  • Added a fix to prevent starport insides from picking up light from celebrities.

Ships

  • Fixed a Tiny graphical mistake on outside of this Beluga Liner.
  • Fixed a problem on the Viper MK IV which supposed the paint work may never be completely repaired.
  • Fixed a Tiny graphical mistake on the outside of the Orca.

Squadrons

  • Added a cure for Squadron applications which were still showing after being accepted/declined.

Supercruise

  • Corrected that the ETA amounts when upcoming aims in Supercruise.

Terrain

  • Fixed a broken terrain problem at some Thargoid Ruins websites.

Thyroids

  • Fixed a bug that could cause Thargoid Interceptors not to look in Nonhuman Signal Resources.
  • Additional a speculative cure for your invincible Thargoid hearts insect.
  • Fixed Thargoid Interceptors not utilizing their particular weapons when compared to a Earth’s Surface.
  • Fixed a problem that would occasionally stop players being imputed properly for engaging in a Thargoid Interceptor kill.
  • Fixed Caustic harm not being eliminated by overheating your boat.

UI

  • Fixed Logs for Generation Ships with no scroll bar in the Codex archive, which averted entrances being read in complete
  • Fixed a problem which ceased cockpit panels being available whilst utilizing Station Services.

Along with this Patch Notes previously, here is a listing of several previous changes in the Betas:

 

  • Increased fleet carrier navigation round places like White Dwarfs, Neutron Stars, particular rings and intimate orbits.
  • Squadron bookmarks created to get a Fleet Carrier place now proceed using the Carrier when it jumps.
  • Fixed a problem on the System Map at which if picking a destination along with other Fleet Carriers current, multiple Fleet Carriers would exhibit the leap icon.
  • Carrier can’t spawn in Permit Locked systems when originally recorded.
  • Fixed a problem with commodities not being observable in carrier product board or black market displays after being moved into a Fleet Carrier.
  • Stored boat icons today proceed with Fleet Carrier once it jumps.
  • Fixed an exploit that allowed gamers to earn credits by selling for their Fleet Carrier while at a Wing.
  • Fixed a problem which would create the freight transfer display to overlap another cockpit panels.
  • Added salvaged merchandise to list of items which may be moved into a Fleet Carrier through the Cargo Transfer Panel.
  • Additional option to immediately enter the amount of credits to move into Fleet Carriers budget.
  • Fixed a problem that could trigger the’Cancel Docking’ choice to continue following docking on Fleet Carrier.
  • Outlook message telling the participant their moved boat has arrived will now arrive in precisely the exact same time as the boat, instead of being sent immediately.
  • The docking menu fast action choices (refuel, repair, etc) will not operate if the participant has anonymous access.
  • Fixed a problem when altering a commodity straight from’buy’ to’market’ or vice versa.
  • Altered Codex Stats to capture the Complete value of coupons redeemed at the Redemption Office.
  • Additional the Fleet Carrier Administration Service to star systems around Colonia.

 

Click to comment

Leave a Reply

Your email address will not be published. Required fields are marked *

Most Popular

To Top