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For Honor Patch Notes Update Version 2.20

For Honor Patch Notes Update Version 2.20
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For Honor Patch Notes Update Version 2.20

Ubisoft released a new update for For Honor today. Below you can find the complete patch notes.

The For Honor Update 2.20 can now be downloaded and installed for all platforms. The size of the download is just over 1 GB, the exact sizes can be found below.

For Honor Patch Notes 2.20

Patch Size:

  • PS4: 1.12Gb
  • Xbox One: 1.37Gb
  • PC: 1.1 Gb

NEW FIGHTER: WARMONGER

The Warmongers share ties with the Blackstone Legion, but have greater ambitions. Wielding the elegant flamberge, they are determined to punish those who refuse to join their cause. Not only can they isolate a target with a dark power named Corruption, they also have enhanced Light Attacks mixed up with strong Claw Attacks to put pressure on their opponent.

  • DIFFICULTY: EASY
  • ADAPTABLE FIGHTING STYLE
  • CORRUPTION SPECIALIST

Special Capabilities:

  • ENHANCED LIGHT ATTACKS
  • CHARGEABLE UNBLOCKABLE CLAW
  • CORRUPTION FEATS TO ISOLATE OPPONENTS

Known Issue: Campaign completion rewards are missing for the Warmonger

CORE COMBAT UPDATE

The Core Combat Update is a global series of improvements that affects all fighters, consisting of the following improvements:

  • New system makes fight moves look consistently faster over the network:
    • Removed the visual variability of opponent’s fight moves speeds caused by timing of the inputs
    • As a result, for all fight moves, the first 100ms of animation and user interface are consistently skipped over the network (whether delayed or buffered)
    • As a result, feints are also more believable
  • Damage adjustments
    • Generally, Light Attack damage is reduced
    • Generally, counter-attack tools damage is reduced
    • Generally, Heavy Finishers damage stays high to incentivise following through with your Chains
  • Recoveries normalized
    • Light Attacks generally are now frame disadvantaged (to weaken “Light Spam”)
    • Heavy Finishers generally are now frame advantaged (to incentivise following through with your Heavy Chain Finisher)
  • Stamina penalties removed
    • Now there is no extra stamina cost on Miss, Block and Parry
  • Light Stamina Costs are now generally 12 (from 6)
  • Light Light Chains can now be Dodged out of (due to branching timing changes)
  • Dodge Attacks that were 500ms are now increased to 533ms
    • This affects Peacekeeper, Shaman, Valkyrie, Tiandi, Conqueror, Gladiator, Raider, Nuxia
  • Opening Light attacks that were faster than 500ms are now 500ms
    • This affect Peacekeeper’s Light and Zone, Lawbringer, Orochi, Shaolin
  • Zone Attacks are now more comfortable to perform

Developer Comments: There are a lot of additional damage, stamina, and minor timing changes made to make the above happen. Please see the For Honor Competitive Information Hub created and maintained by top players on the r/CompetitiveForHonor subreddit.

FIGHTERS

Shaman

  • Stab recovery is slightly longer (so that attempting a second Stab immediately after a Stab will lose cleanly to an opponent’s Light Attack)

Berserker

  • Increased Chained Heavy to 700ms (from 600ms)

Aramusha

  • Guard Break has been standardized with other heroes to allow 800ms attacks to land
  • Increased Neutral top heavy to 800ms (from 600ms)
  • Increased Neutral side heavies to 900ms (from 700ms)

Tiandi

  • Superior Block Dodge Lights no longer guarantee Palm on hit

Lawbringer

  • Shoves no longer have Uninterruptible Stance (on either Dodge or Chain versions)

Orochi

  • Increased 2nd Light in Chains to 500ms (from 400ms)
  • Increased Top Light finisher to 500ms (from 400ms)
  • Increased Top Heavy finisher to 900ms (from 800ms) and is now Unblockable

FEATS

Stun Trap

  • Increased damage to 20 (from 15)
  • Now causes a Medium Reaction (from Light)
  • No longer stuns, blinds or causes stamina damage

Bear Trap

  • No longer stuns, blinds or causes stamina damage

Nail Bomb

  • No longer stuns, blinds or causes stamina damage

Kiai

  • No longer stuns or blinds
  • No longer reduce the stamina regen cooldown
  • Increased cooldown to 90s (from 60s)

Hammar’s Favor

  • Decreased duration to 5s (from 10s)

Protected Revive

  • Removed Armor while reviving
  • Reduced spawning to 75 Health (from 100)
  • Decreased Shield duration to 15 seconds (from infinite)

Sinister Shield

  • Increased minimum Health to use to 26 (from 21)
  • Increased costs to use to 25 Health (from 20)
  • Decreased Shield to 30 (from 45)

Spirit Shroud

  • Decreased damage resistance to 15% (from 20%)

Hard to Kill

  • Condition is now “<50 Health” (from a large variety of Health thresholds)
  • Now gives 30% damage reduction (from 4 different values depending on Health thresholds)

Jotunn Salve

  • Decreased heals to 4 Health (from 10)

Second Wind

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  • Decreased heals to 30 Health (from 50)

Heal on Block

  • Decreased heals to 4 Health (from 5)

Body Count

  • Decreased heals to 1 Health when killing a Soldier (from 2)
  • Decreased Stamina regeneration to 1 when killing a Soldier (from 2)

Stalwart Banner

  • Decreased heals to 3 Health per tick, for a total of 84 HP (from 5 per tick for a total of 135)

Tough as Nails

  • Decreased Max Health to 10% (from 15%)

Invigorate

  • Decreased heals to 8 Health (from 12)

Healing Ward

  • Decreased heals to 3 Health per second (from 5)

PERKS

Devourer

  • Decrease heals to 10 Health per execution (from 15)

Shields Up

  • Increased Shield to 25 (from 15)
  • Decrease duration to 15 seconds on Revive (from infinite on Spawn and Revive)

Vengeful Barrier

  • Increased Shield to 25 (from 15)
  • Decrease duration to 10 seconds when exiting Revenge (from infinite)

Known Issues:

  • Peacekeeper’s 2nd Light isn’t dodgeable when getting hit by the initial Light attack
  • Orochi’s Top Heavy Finisher Feint to Guard Break does not work if you are trying to roll away
  • Highlander’s Offensive form enhanced Light attacks have 25 stamina cost instead of 12
  • Highlander’s Light Light combo isn’t dodgeable on Block and on Hit when in Revenge or the opponent is Out Of Stamina

Developer Comments: We expect to address the Core Combat Update issues shortly after the release of 2.20.0

IMPROVEMENTS

ONLINE

  • [Adjustment] When Launch the game, Another text will be Shown for Every step of the Relationship Procedure
  • [Adjustment] Boost the time allocated to the Sport Link process to Assist some Infrequent Instances when downloading game Info took too Much Time, reducing the Happenings of Mistake 2-00002911
  • [Bug Fix] Fixed some Scenarios where players were Unable to Get rewards or Purchase scavenger crates for a Few heroes Revealing as unlocked

BREACH

  • [Adjustment] Increased Ram Health into 9750 (from 9000)

Developer Remarks: After the launch of this Breach Improvements in Season 1 of Year 4, we noticed the Win/Loss ratios were more even across different maps. But, we see the majority of teams still hold an important edge over the Attacking teams complete. Raising the Ram’s Health pub by an extra cauldron attack will help the Attackers clear through the last Gate or let them get a bit more breathing space in many respawns from the Commanders Stage.

Peacekeaper

  • [Bug Fix] Fixed a problem that caused the Stab to become uninterruptible

Zhanhu

  • [Bug Fix] Fixed a problem that caused the Side Heavy Finishers to give 100ms of Uninterruptible Stance immediately following the Strike

MAP

  • [Bug Fix] Fixed a problem in Citadel Gate where gamers could pass through the crash near the Giant Statue

USER INTERFACE

  • [Bug Fix] Fixed a problem that caused the Restricted Time items along with the things on Sale not to properly look on Top at the Shop

AUDIO

  • [Bug Fix] Fixed a problem that caused the audio effect to Keep on playing if the executioner disconnects or depart the game when doing the implementation

CUSTOMIZATION

  • [Bug Fix] Fixed a problem that caused the”Master of ” visual impact to occasionally stretch
  • [Bug Fix] Fixed a problem that caused the Warlord’s”Nailed Down” performance to possess an offset cartoon
  • [Bug Fix] Fixed a problem that caused the Samurai’s”Ware Shinaba” implementation to possess clipping Problems
  • [Bug Fix] Fixed a problem that caused the Shaman’s”Ecstatic” trademark to possess an offset animation
  • [Bug Fix] Fixed a problem that caused the Lawbringer’s”Hands-On strategy” implementation to possess an offset animation
  • [Bug Fix] Fixed a problem that caused the Peacekeeper’s”Arrow in the Head” implementation Crossbow to be cancel
  • [Bug Fix] Fixed a problem that caused the Valkyrie’s”Warrior matches Horn” implementation to possess an offset cartoon
  • [Bug Fix] Fixed a problem that caused the Gladiator’s”Fortuna Adiuvat” helm to have a gap at the throat when performing”Circus Skills”
  • [Bug Fix] Fixed a problem that caused the Female Black Ahead’s”Demonic Primordial” chest paint routine to not use the paint patter properly
  • [Bug Fix] Fixed a problem that caused the Jiang Jun’s”Fuchai” blade to clip with specific defenses
  • [Bug Fix] Fixed a problem that caused the Hitokiri’s”Yukito’s Tsukuyomi” and”Kagekiyo” pommels to utilize the Identical version
  • [Bug Fix] Fixed a problem that caused the Knight’s”Renfaire” and” Spiked Banner” paint patterns are the Exact Same
  • [Bug Fix] Fixed a problem that caused the Warden’s”Gabrielle’s Zenith” embossing dimension to not occupy the Entire arm armor

PC

  • [Bug Fix] Fixed a problem that caused the Stun’s”White Flash” visual impact to possess distinct intensity when altering Anti Aliasing and Render Scaling Graphic alternatives
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