Battle royale

Fortnite Update 13.20 Patch Notes 2.76

Fortnite Update 13.20 Patch Notes 2.76
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Fortnite Update 13.20 Patch Notes 2.76

Epic Games has launched the upgrade v13.20 for Fortnite. Below is the entire patch notes for this particular game upgrade on June 30th.

You need to download a complete of 3,4 GB on the PS4, how big this download might fluctuate based upon the stage.

How long would be the Fortnite servers offline? Epic didn’t offer specific times. The maintenance work normally takes two to three hours.

General

  • Missing fashions for your Specialist Pickaxe and Arroyo Bundle Back Bling.
  • Rage Emote fire impact staying on/near players.
  • Emotes playing Main Stage songs in Party Royale.
  • Sandstorm Outfit overlooking hair.
  • Fall harm from Ziplines when shooting in shallow water.
  • Epic & Legendary SMGs occasionally can’t be Sidegraded.
  • Damaging Marauders relying towards Storm Surge.
  • Chug Splash doesn’t cure when thrown inside a bush.
  • Supply Drops can sometimes push loot below the map.

Save World

  • Storm King’s AOE attack renders the map coated in a bright pink texture.
  • Softlock/loss at UI performance when launching Llama at Llama Shop.
  • Lobber projectiles can hurt players or goals near a wall socket.

Mobile

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  • Shifting between Build and Combat manner whilst holding down the fire button.
  • Fixed a problem where players can skip edit permissions to edit a different participant’s island.
  • Fixed a problem where picking Return to Hub caused erroneous textures on multiple resources on the staircase.
  • Fixed a problem where picking Return to Hub could split functionality of particular apparatus in the HUB.
  • Fixed a problem where the fundamental featured rift didn’t reveal complete island information.
  • Fixed a problem where the apparatus information was revealed in replays once the focus was put into a gadget.
  • Fixed a problem in which the recorder seemed on the map regardless of the setting being minimap only.
  • Fixed a problem where Beacons were observable throughout the Pre-game stage.
  • Fixed a problem where Badge colours were inconsistent between game and create style.
  • Fixed a problem where the participant could roll or hitch throughout the ATK when leaping on its own roof.
  • Fixed a problem where players could travel past the game quantity when changing seats in the Stormwing.
  • Fixed a problem where backfill players can spawn beyond the game quantity when there were not any available spawn pads.
  • Fixed a problem where the Sentry will drop performance if players exited an ATK nearby.
  • Fixed a problem where the Glider will be set up at game launch.
  • Fixed a problem where the Sentry will be removed when forcing an ATK nearby.
  • Fixed a problem where particular player-built structures couldn’t be ruined with all the pickaxe when put against a island barrier.
  • Fixed a problem where Creatures could ruin player-built structures despite the Destroy Player Structures alternative being turned off.
  • Fixed a problem where double leaping while utilizing the shadow bomb caused the participant to fly and split urge interactions.
  • Fixed a problem where players weren’t able to target horizontally while within the cannon.
  • Fixed a problem where casting Boogie Bomb at Sentries was causing crashes.
  • Fixed a problem where the Creepin Cardboard created players undetectable when crouched.
  • Fixed a problem where the Shopping Cart wasn’t impulsed with explosive weapons.
  • Fixed a problem where the Ice Block dropped its slide effect every time a diagonal wall has been put on top.
  • Fixed a problem where the Sneaky Snowman remained armed when returning into the heart.
  • Fixed a problem where multi-selected assets added into the Quickbar weren’t populating always after finishing the match.
  • Fixed a problem where resources had a shameful thumbnail when stored in the Quickbar on cellular.
  • Fixed a problem where the Hover Platform pattern vanished when shifting between pickaxe and telephone tool.
  • Fixed a problem where the Hover Platform will be put inconsistently when multi-selected along with different resources.
  • Fixed a problem where the participant retained phone tool accessibility out the island.
  • Fixed a problem where stored resources in the Quickbar were mechanically glued when beginning a match.
  • Fixed a problem where vehicles were visible through replicated assets.
  • Fixed a problem where Holoscreens place to rotate didn’t do this properly.
  • Fixed a problem where the Billboard bounding box has been offset while the border has been turned off.
  • Fixed a problem where the Goal apparatus couldn’t be scaled or altered.
  • Fixed a problem in which a deformed weapon version would urinate after the participant deleted the Item Spawner.
  • Fixed the Village Building Color Galleries naming conventions to ensure A & B will be capitalized.
  • Fixed a problem in which the Water Walls out of Craggy Cliffs along with the Military Crate from Stress Plant Gallery were providing the wrong source material.
  • Fixed a problem where the Straight Pirate Ship Balcony was providing the incorrect source material.
  • Fixed a spelling dilemma with Craggy Cliffs Sticks Restaurant.
  • Fixed a problem where a lamp seemed to be drifting at Craggy Cliffs Inn.
  • Fixed a problem where Creatures were walking through items in the Dragon Skull Gallery.
  • Fixed a problem where Decal Gallery handles were observable.
  • Fixed a problem where the Class Selector Color alternative would reset after finishing a team-based match.
  • Fixed a problem where the Capture Zone apparatus was busy throughout the Pre-game stage despite setting Permit During Stage to None.
  • Fixed a problem where some apparatus ignored their match stage settings at the Pre-game stage.
  • Fixed a problem where the Barrier appeared throughout the Pre-game stage when Enabled During Stage was place to Warm-up Only.
  • Fixed a problem where the Damage Volume stayed visible during the match when visibility has been turned away.
  • Fixed a problem where Creatures were untouched by monster settings while in a Mutator Zone.
  • Fixed a problem where players were not able to catch the Capture Area through a Trigger apparatus over once.
  • Fixed a problem where the warning telling didn’t look when damaging an Objective Device.
  • Fixed a problem where the Ball apparatus wasn’t influenced by Pinball Bumpers.
  • Fixed a problem where the Class Selector and the Movement Modulator weren’t busy during Pre-game even when Enabled during Pre-game was switched on.
  • Fixed a problem where the Capture Area’s visual consequences was revealing from the next round even when the area has been handicapped.
  • Fixed a problem where the participant would eliminate the capability to utilize the pickaxe or take after being teleported through the Mutator Zone trigger.
  • Fixed a problem where the Tracker Device was revealing HUD components one at a time when multiple ones were assigned to the exact same person or group.
  • Fixed a problem where the Class Selector Color would revert into the incorrect chosen Team.
  • Fixed a problem where the Mutator Zone still swallowed things when Select Up Life Span was handicapped.
  • Fixed a problem where the Screen Health for All Players placing from the Team Settings Device didn’t replicate correctly in replays.
  • Fixed a problem where the Ball Device was trapped between the Ball Spawner along with the floor.
  • Fixed a problem where the Trick Tile didn’t activate if the creator didn’t open the settings menu after putting the apparatus.
  • Fixed a problem where the Color Shifting Tile didn’t alter colours through the Establish Team When Receiving Out Of placing.
  • Fixed a problem where Gold was failing to show on the HUD.
  • Fixed a problem where the island UI would populate if there were not any portals.
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