Action

Ghost Recon Breakpoint: Patch Notes 2.1.0 Update 1.09

Ghost Recon Breakpoint: Patch Notes 2.1.0 Update 1.09
Advertisement

Ghost Recon Breakpoint: Patch Notes 2.1.0 Update 1.09

Ubisoft has Launched the patch notes to the Newest Ghost Recon Breakpoint Update.

The Ghost Recon Breakpoint Update 1.09 could be downloaded and set up, for many platforms.

The long awaited AI teammates are linking Nomad’s position at another TU. Teammates may be activated and deactivated in the reception menu, and all them may be customizable in precisely the exact same menu.

  • Regroup — Teammates return to the gamers.
  • Proceed To — Teammates visit a specified place.
  • Cleared Sexy — Teammates participate with enemy, seeking cover nearby.
  • Hold Position — Teammates visit the nearest cover and follow their own position.

To find out more about this AI Teammates, have a look at our deep dip article.

LIVE EVENT Two

Like in TU 1.1.0, we’re bringing new restricted content for fourteen days. Live Event 2 will begin on July 16 and will finish on July 29.

Those assignments will likely be available for gamers to select from the Objectives Board. Each assignment fills a gauge which can unlock exclusive time-limited rewards. The assignments will be playable again by gamers after the event is finished, but it won’t give more rewards.

To enhance the customization at the Gunsmith, we’ve added the capability for gamers to pick a shooting mode by selecting two types of trigger: solitary burst or fire. Whichever mode the participant chooses, it is only going to affect the shots fired and have no influence on the harm done.

  • Single flame — just one bullet fired per strain on the cause.

To read more about the upgrades coming to the Gunsmith and assorted firearms in TU 2.1.0, have a look at our dedicated post .

To be able to produce the goal plank menu more engaging and valuable to gamers, info regarding attachments and weapons is no more concealed by default.

Even in the event that you haven’t found any Intel about a weapon/attachment, it will now appear on the plank as a gray tile together with the name and shape to indicate that the weapon family it belongs to.

As soon as you’ve discovered Intel on the weapon/attachment, it will finally have a label to readily indicate where it could be gotten.

Participants were missing awake messages in HUD because of configurations, so visual advancements were made from the messages to match the HUD preferences. Messages were accommodated to be exhibited with a distinct visual. Immersive mode doesn’t show alert messages except for”caution” and”prompt action”

New variants into the Intel gathering stage between bosses are added into the raid pool to attract players greater variety. Those versions incorporate new details regarding new and objectives intel for gamers to accumulate, which offer different related stories for each weapon manager.

  • 5 fresh intel gathering phase variants in Sector 1
  • 5 fresh intel gathering stage variations in Sector Two
  • 3 brand new intel gathering stage variants in Sector 3

CHARACTER AND CUSTOMIZATION

Customization: 9

Gear: 19

Weapons: 1 )

Outcast

  • Helicopter:2
    • Blacklist MK. Survival
  • Attachments: 1
    • Prism Silencer

We’ll SHARE CLOSER TO THE DATE WHEN PLAYERS WILL Have the Ability to GET THEM.

 

New Things in Shop (Ghost Coins)

II Bundle | Not accessible separately

  • Blacklist Mk. Snow
  • Blacklist Mk. Custom

PVP

Coming together with the new TU is also the Observer manner from the Ghost War habit matches. The Observer manner will make it possible for an excess person to have an international and person perspective on the PvP match continuing. It comprises:

  • gamers’ label and standing
  • selected weapons
  • capability used
  • place on the map

Item fall is also a new feature coming to enhance the PvP style in our match. You may shed any consumable that isn’t a class-specific thing or the drone.

By way of instance, if you have got an excess syringe, shed it to get a damage teammate to pick up and return into the battle. Have an excess grenade?

Distributing fresh content to our PvP gamers, we’re integrating fresh Ghost War assignments. Those new assignments include new challenges and accomplishments for our gamers:

  • Pursuer — kill 10 enemies discovered with heartbeat vision | Bonus:”Pursuer” Championship + 2000 Skell credits.
  • Trapper — Concuss 10 enemies with all the jolt pistol out of Echelon course | Bonus: 2000 Skell credits.
  • Service — Buff 10 friendlies using all the distribution drone | Bonus: 2000 Skell credits
  • Defense Drone Specialist — Attain enemies 100 times together with all the shield drone | Reward: 2000 Skell credits.

PATCH HIGHLIGHTS

  • Produced improvements to movement/running animations observable from additional camera configurations.
  • Fixed a problem where the DMR rifle triggered an instantaneous kill glitch.
    • This issue was addressed by the group according to reports. Please let us know in the event that you still see this happen in sport; either exactly the exact same or in a fresh form.
  • Fixed a problem where the Logistics Expert landmark couldn’t be completed.
  • Fixed several clipping problems on things. See the entire list of things impacted by this repair below.
  • Fury, Fixit, and Vasily characters will then be accessible by default in the sport.
  • Fixed a problem where NPCs, that are killed with a headshot, would yell.
  • Fixed a problem where reload input could be triggered if gamers offset cure animation.
  • Fixed a problem where unlocking signs during”What is the strategy to extract the Strategist?” Investigation wouldn’t finish the assignment.
  • Fixed some problems affecting key binding.
  • Fixed a problem where Echelon Sonar Vision wouldn’t indicate kamikaze drones throughout Cerberus fight.
  • Fixed a problem where shaders could be exhibited in large intensity on collectibles or pickable products.
  • Fixed a problem in which taking the Intel wouldn’t upgrade the Intel description in HUD.
  • Additional missing UMP CQC and Folding Ironsight versions from the Gunsmith.

Fixed a problem where there could be inconsistency on”harm to Drones” text upgrades for various weapon classes.

AI

  • Fixed a problem where Poison Behemoth might get stuck when hitting on the chopper.
  • Fixed a problem where significant NPCs would not be murdered with hacked turrets or even miniguns.
  • Fixed a problem where Ogre Drones would proceed near camp before passing that would alarm all enemies near.
  • Fixed a problem in co-op where automatic turrets are redeployed after a bunch migration.

AUDIO

  • Fixed a problem where many sound logs on World Lore would not play would be cut away.
  • Fixed a sound issue that happened with the bundle drop sound on shipping drones.
  • Fixed a problem where shooting audio will be missing on C-SFP Baal.

EXPLOITS

  • Fixed a problem where the DMR rifle triggered an instantaneous kill glitch.
    • This issue was addressed by the group according to reports. Please let us know in the event that you still see this happen in sport; either exactly the exact same or in a forum.
  • Fixed a problem where button spamming given added wellbeing in PvP mode.

GAMEPLAY

  • Fixed a problem with the Engineer Wasp drones that could occasionally cause them to not deploy.
  • Fixed a problem where some drones wouldn’t be ruined when hitting vehicles.
  • Fixed a problem where players were not have the ability to change between ordinary, nighttime, and thermal vision whilst moving up or down ladders.
  • Fixed a problem affecting Aim Sensitivity choice while at a catch animation state.
  • Fixed a problem where players could get stuck slipping at Auroa Weather Station
  • Fixed a problem where catching an NPC while they had been getting from a car would produce the NPC replicate the participant’s actions.
  • Fixed a problem where binoculars will be flipped in Photo manner.
  • Balanced the price of crafting bandages in contrast to the price of crafting syringes.
  • Fixed a problem where reload input could be triggered if gamers offset cure animation.
  • Fixed some cartoon issues linked to this Breaching Kit.
  • Players that have been lacking flashes should currently have the ability to locate them within their inventory.
  • Fixed a problem where NPCs killed with a headshot could yell.
  • Fixed a problem where NPCs would open their eyes after being murdered.
  • Fixed a problem where the participant would have the ability to dive-prone into shallow water.
  • Fixed a problem where the main character’s arm would not seem while planning down sight on particular weapons.
  • Produced improvements to motion animations observable from additional camera configurations.
  • Fixed a problem where the recovery cartoon on the left arm would not be synced when sporting the Fourth Echelon Top and Pants.

ITEMS

Advertisement
  • Fixed several clipping problems on customizable products.
  • Fixed several clipping problems on customizable products.
  • Fixed several clipping problems on customizable products.
  • Fixed several colour issues on customizable products.
  • Fixed a problem which would produce the belt no more observable when Third Echelon Top is outfitted.
  • Fixed a personalization issue on eyeglasses linked with half face mask.
  • Fixed a personalization issue that would sometimes show a floating pouch following equipping Tight Pad Shorts.
  • Fixed a personalization problem on Wolf Mask in which the icon and preview of the thing wouldn’t match.
  • Fixed a weapon screen issue that appeared from the customization tab following opening and shutting the identity .
  • Fixed a graphic issue which seemed on Commissar Slacks’ Pants.
  • Fixed a problem where players were not able to dismantle the Walker Vest obtained from Project Titan Raid.
  • Fixed a problem where players can observe a black hole onto the Shemagh from the customize menu.
  • Fixed an issue where belt colour will change in the bivouac personalize menu.

MISSIONS

  • Fixed a problem where unlocking signs during”What is the strategy to extract the Strategist?” Investigation wouldn’t finish the assignment.
  • Fixed a problem where two wasp drones are undetectable at the training centre camp throughout the Dark Sheep mission.
  • Fixed a problem where players could get stuck in a stone after respawn through An Eye for an AI assignment in Darkwood Island Port.
  • Fixed a problem in which an NPC will be missing through Speak to Skell concerning the Plan objective.
  • Fixed a problem where captive NPCs would get trapped within their cage throughout Hostile Takeover Guerilla assignment.
  • Fixed a problem where players were not able to push a helicopter after murdering an enemy which was attempting to push through An Ingenuous Genius when in co-op.
  • Fixed a problem where the Protect the Programmers goal would fail if a co-op participant shot to the automobile.
  • Fixed a problem which would prevent gamers from amassing the previous hint and completing what’s the CLAW Project? investigation.

PC

  • Fixed a problem in which holding the Esc key when in bivouac would open and close menu.
  • Fixed some problems affecting key binding.
  • Fixed some problems which were affecting text conversation whilst on PC.

PvP

  • Fixed a problem where the Logistics Expert landmark couldn’t be completed.
  • Fixed a problem where PvP voice conversation wouldn’t mute correctly after departing squad.
  • Fixed a problem where a round wouldn’t finish automatically whenever the enemy leaves the group throughout the loadout stage.
  • Fixed a problem where Panther Rank & Class battle could be finished using SMG weapon.
  • Fixed a problem where defusing a win-win goal would not have any impact if a bunch migration occurs throughout the action.
  • Fixed a problem where Engineer’s Defense drone will stay highlighted by Sensor Launcher or even Intel Grenade if the engineer is emphasized when deploying the drone.
  • Fixed a problem where PvP player stats could occasionally reset after shredding.
    • Corrupted stats won’t be restored to their proper price, but they’ll grow properly after TU 2.1.0 is published.
  • Fixed a problem where the Drone Hunter perk would not operate to get Engineer particular drones.
  • Fixed a problem where poisonous gas from petrol Drones wouldn’t appear on the minimap.
  • Fixed a problem where the matchmaking hunt comments webpage was lost on the PvP group page.
  • Fixed a problem where players could be hauled into a different game when it is found even after stopping the session
  • Fixed a problem where the operation page could be blocked when the round ends with text conversation open.
  • Fixed a problem where players wouldn’t obtain the kill help if a few seconds pass when they coped damage to an enemy.
  • Fixed a problem where players couldn’t take cover behind particular objectives.
  • Fixed some problems where elements of maps can be viewed before entering a match.
  • Fixed some problems where alarms and HUD components would evaporate in certain scenarios.
  • Fixed terrain problems on several PvP maps.
  • Fixed a problem where Engineer’s drone wouldn’t attack marked enemies hiding behind a wall.
  • Fixed a problem on the building Site map where gamers could teleport about the bridge when attempting to creep beneath it.
  • Fixed a clipping issue that could happen within the water tower fence around the Harbor map.
  • Balanced Assault Class so that it has three wellness balls and 10 percent Bullet Damage reduction as opposed to four at Ghost War.
  • Fixed a problem where indicating an enemy wouldn’t award points when utilizing the Recon Mastery perk.

RAID

  • Fixed a problem where Echelon Sonar Vision wouldn’t indicate kamikaze drones throughout Cerberus fight.
  • Fixed a problem where audio would be missing throughout Killed in Action cartoon if whole squad expires before participant in a boss fight.
  • Fixed a problem where Covered Bump Helmet wouldn’t fall on the Raid.
  • Fixed a problem where players could be stuck in vulnerable position after scaling a stage in Wyvern boss stadium.
  • Fixed a problem where players could respawn from bounds when murdered in lava.
  • Fixed many problems where personality could get stuck in certain places.

UI

  • Fixed a problem where shaders could be exhibited in large intensity on collectibles or pickable products.
  • Fixed a problem where changing preset size alternative to Regular or Little wouldn’t alter anything on the port (except for best HUD components ).
  • Fixed a problem in which taking the Intel wouldn’t upgrade the Intel description in HUD.
  • Fixed a problem where hovering above a weapon stats would raise the weapon’s worth displayed.
  • Fixed a problem preventing players to form their weapons at Immersive Mode.
  • Fixed a problem where arming weapons and equipment via HUD prompt would toggle the port on/off.
  • Fixed an problem where wrong weapon groups are exhibited for the majority of vehicles with armed firearms.
  • Fixed a problem where RU Long-Range FOV Sight could be marked as possessed but could not be equipped.
  • Fixed a problem where the participant info thumbnail at the menu would look blank in a 4-player co-op.
  • Fixed a problem where the”filter by title” option from the goals plank menu would not have performance for both scopes and underbarrels.
  • Fixed a problem where some assignments could not be pinned or unpinned when clicking its icon in Tacmap.
  • Fixed a problem where minimap configurations are reset to default if obtaining the Macro Tweak custom webpage following a match reload.

WEAPONS

    • Fixed a problem where AOR two Paint wouldn’t unlock after the requirements are satisfied.
    • Added some missing version components to the Gunsmith, such as components for UMP CQC and Folding Ironsight.
    • Fixed a problem where extent colour didn’t match Quantum Theme Pattern.
    • Fixed a problem where picking a pre-selected attachment at the Gunsmith would occasionally produce the model vanish.
    • Fixed a problem where”harm to Drones” text could be inconsistent on updates for various weapon classes.
    • Fixed a problem where the camera will clip when players will aim the LMG Stoner using Ironsight extent
    • Fixed a problem where Weapon Connoisseur Challenge wouldn’t be given after obtaining 80 blueprints.
    • Fixed a problem where shooting audio will be missing on C-SFP Baal.
    • Fixed a problem which would prevent gamers from unlocking updates for the MK2 and MK3 despite perks unlocked in Ghost War.
    • Fixed a problem where the trailer to get Tactical Vertical Foregrip will be missing from Vector’s Gunsmith.
    • Fixed a problem that could prevent players from accessing substance components after dismantling firearms in Ghost War.
Click to comment

Leave a Reply

Your email address will not be published. Required fields are marked *

Most Popular

To Top