How Silent Hill’s Akira Yamaoka Got On Xbox Series
Horror fans had a lot to chew on throughout the Interior Xbox stream that showed off a slate of matches coming to Microsoft’s next-gen console–one of which will be the Xbox collection X-console exclusive The Moderate . Ahead of the reveal, we spoke with the programmers at Bloober Team (famous for Layers of Fear, Observer, and Blair Witch) in their forthcoming game, and we needed to ask: how did Akira Yamaoka get involved?
Yamaoka is best known for his work as the composer and sound director for its Quiet Hill franchise. He created a huge blend of heavy industrial stone and downtempo together with the dreadful and suspenseful sound design; and now he is devoting his skills into Bloober Team’s next match. So when we got connected with Akira Yamaoka, I was super excited and super stressed ”
Report a problem
“We met after the Tokyo Game Show. Akira-san came to fulfill [with us], and that he was without any agent, therefore I was thinking,’Okay. This will be a fantastic evening.’ And we showed our game to Akira-san,” Piejko told us. And we said to him we were working on the two jobs and we would really love to show The Moderate to him. And of course, we asked if he wished to produce the music and score for our game.”
” And I had been sitting there, nervous and waiting. I was like,’I hope he’ll like it, I expect he will like it'” Piejko recalled. Adhering to the suspense arrived a fantastic sense of relief because he continued,”Then Akira-san place the headphones down and said something like,’You guys mentioned that you’re creating two games. I would like to create both of them.’ I was like, ‘Yes, yes, yes!'”
Akira Yamaoka returns into the horror genre with The Moderate (credit: Xbox from the May 7, 2020 Interior Xbox stream).
The partnership came to fruition specifically for The Medium, and with the official reveal during the inner Xbox flow, you really got to hear a few of the newest songs Yamaoka created for the game. Yamaoka also appeared in some behind the scenes footage, openly confirming the partnership.
Bloober Team CMO Tomasz Gawlikowski also chimed in to state his hype and stated,”For us too, it is a great story, but also because Yamaoka-san is actually getting back into the horror genre with all our game. We’re huge fans of Silent Hill, also, we even use those fixed camera angles [from The Moderate ].” He also wasn’t afraid to allow his fandom show, telling us”It’s come together. Just to have the ability to make a match that Akira is creating music , that’s, for us, really a dream come true.”
On the note of camera angles, The Medium is a bit of a departure from Bloober Team’s previous works, which have used the first-person view. When it comes to fresh viewpoints, it’s a subject the Medium is also centered around. You play as a moderate who’s haunted by visions and investigates the death of a young child by navigating two different worlds: the actual world and the spirit world. That differentiation will also be made apparent in the game’s music. Piejko told me that the job is being divided; Bloober’s composer Arkadiusz Reikowski is taking about the music to the real world while Akira Yamaoka is directing the makeup for the soul world.
Teaser image for The Moderate.
It looks like the collaboration is pretty tight too, as Piejko told me that Yamaoka has seen the studio in Poland on three different events to play the game with them. However, while this expert partnership is a major deal for those involved, it has not prevented Bloober from fanning out with Yamaoka. Piejko reasoned the anecdote, stating,”He also let us turn into lovers and ask him for autographs on a lot of games, and vinyl records, and stuff like that.”
We’ve got more coverage of this upcoming Xbox Series X-console exclusive horror game, and in case you missed it, we also possess the first reveal trailer over. Make sure you read our complete interview using Bloober Team about the way in which the Medium is taking complete advantage of next-gen hardware (using a fresh feature they can’t tell us about) and how they generated the assumption for the match.