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Hyper Scape Patch Notes Update 0.5

Hyper Scape Patch Notes Update 0.5
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Hyper Scape Patch Notes Update 0.5

Hyper Scape has obtained a brand new beta upgrade.

The Hyper Scape Update 0.5 is currently available, obviously just for many PC Beta gamers. There are a few weapon alterations and bug fixes.

Bear in Mind, Hyper Scape will finish Beta August 11th. After that the match can also be accessible for PS4 and Xbox One!

RIPPER

Thorough changes: • Improved Damage to 13/13/13/ / 13/15up from 11/11/11/11/13.

Thorough changes: • Improved Damage to 29/31/33/ / 35/39up from 26/29/31/34/38.

MAMMOTH

Comprehensive changes: • Improved Damage per liter to 6/6/6/ / 6/7up from 5/5/5/ / 5/7. • The post-shoot cartoon was enhanced to increase the reactivity of this weapon.

Thorough changes: • Reduced Damage to 50/54/58/ / 62/67down from 50/58/65/73/80.

HEXFIRE

Thorough changes: • Improved Damage to 4/4/4/ / 4/5up from 3/3/3/3/4. • Reduced Speed of Fire to 900 RPMdown from 1000.

SKYBREAKER

Thorough changes: • Improved Damage to 50/54/58/ / 62/67up from 40/46/52/58/64. (no longer pushback).

SALVO

Thorough changes: • Reduced Damage to 20/20/20/ / 20/24down from 27/27/27/27/34. • Improved Explosion Area of Effect (AoE) into 4Rup from 3R. (no longer pushback).

KOMODO

Detailed adjustments: • Improved DMG into 29/29/29/29/34up from 25/25/25/25/30. • Increased Explosion AoE into 2.5Rfrom 1.5R. • Reduced Physical Pushback by 100%. (no longer pushback). • Komodo currently deals progressively less compensation beneath 15m range.

HACKS

MINE

Detailed adjustments: • Improved Cooldown into 16/15/14/13/11up from 12/11/10/9/7s. • Reduced Damage to 30/30/30/ / 30/45down from 50/50/50/50/75. • Reduced Projectile Chase Time into 8sdown from 15s. • Reduced Projectile HP into 60, down from 75. • Decreased Detection Radius into 12Rdown from 15R. • Reduced Deploy Duration to 30s minutes down from 60s. • Improved Trigger Timer to 1sup from 0.5s.

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WALL

Detailed adjustments: • Reduced Duration to 9 minutes down from 25s. • Reduced Total Deployed Wall limitation to two down from 5.

BALL

Detailed adjustments: • Improved Cooldown into 14/13/12/11/9sup from 12/11/10/9/7s. • Reduced Duration into 60sdown from 180s.

ARMOR

Detailed adjustments: • Improved Cooldown into 16/15/14/13/11up from 14/13/12/11/9s.

SLAM

Detailed adjustments: • Improved Cooldown into 14/13/12/11/9sup from 12/11/10/9/7s. • Reduced Damage to 20/20/20/ / 20/30down from 30/30/30/30/45.

INVISIBILITY

Detailed adjustments: • Improved Cooldown into 16/15/14/13/11up from 12/11/10/9/7s. • Reduced Duration into 5sdown from 8s.

HEAL

Detailed adjustments: • Improved Cooldown into 14/13/12/11/9sup from 10/9/9/7/5s. • Reduced Duration into 9sdown from 15s.

SHOCKWAVE

Thorough changes: • Reduced Damage to 10/10/10/ / 10/15down from 20/20/20/20/30. • Increased Cooldown into 14/13/12/11/9sup from 10/9/9/7/5s.

TELEPORT

Detailed adjustments: • Improved Cooldown into 14/13/12/11/9sup from 12/11/10/9/7s.

SHOWDOWN

Comprehensive changes: • Reduced Sector Decay Damage Showdown Multiplier into x3, down from x7.

We consider the recent Sector Decay Damage has was generating an excessive amount of pressure to make it to the previous sector punctually once Showdown starts. The above mentioned modifications in our past changes on Showdown & Crown should make sure this amount of harm is sufficient to be powerful incentive to keep in the previous sector without being overly stressful.

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