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Maneater Update Version 1.04 Patch Notes

Maneater Update Version Patch Notes
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Maneater Update Version Patch Notes 1.04

Tripwire Interactive and Deep Silver have released Upgrade 1.04 for Maneater.

The Maneater Update 1.04 is available for downloading. The update includes a new backup save system and several adjustments and bug fixes.

All Platforms

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  • Save Game

    • Additional additional protection to keep save files from being overwritten
    • Additional additional protection into the rescue system to maintain saves from corrupting
  • Security and Environmental

    • Optimized ecological buildings
    • Optimization done to the map menu
    • Optimization and Fixes done to particles that were impacting functionality on most platforms
    • Fixed the big crashed tanker in the prologue having geometry with overlooking collision
    • Fixed a situation where landmark sound cues would not play
    • Fixed bridge geometry at Fawtick Bayou in which the participant shark could eventually be trapped
    • Fixed pontoon boat alongside Flamingo Joe’s with the wrong textures
    • Fixed several environmental crash problems
  • Landmark and Collectables

    • Retroactive fix for collectible and landmark goals that got ruined but nevertheless indicated you had to complete/find them. You will have to re-enter an area to activate this fix in every area. (NOTE: This does not fix quests that show as being completed or objectives fulfilled but the payoff wasn’t given. This is addressed in another update.)
  • Quest, Prey and Bounty Hunters

    • Balanced King Mackerel and Parrot Fish levels to give the same nutrition
    • Fixed quest flow so that it will not break if gamers refuse to consume Pete’s hand
    • Fixed a scenario in which infamy would not progress if players failed to equip sonar
    • Fixed a scenario in which the narrator would cut Pete taunting the shark
    • Fixed a situation where re-engaging bounty hunters after they’d lost the player Wouldn’t retrigger bounty hunter tide
    • Fixed several cinematic frame issues
    • Fixed a scenario where multiple objectives of the same type could be chosen for the waypoint
  • Player Shark and Combative Wildlife

    • Fixed a scenario where the player shark could revert to the prologue mommy shark
    • Fixed harpoons drifting Beyond the shark participant version without impaling it
    • Fixed a situation where the tiger shark skin could shed updates
    • Fixed a situation in which sharks that were knifing or over the surface and quickly traveled into some grotto would be from the knifing condition if they entered the grotto
    • Fixed a situation in which the biting participant shark would bump prey off rather than biting it
    • Fixed a scenario where combative AI fins and limbs could shake if the player shark came close
    • Fixed mum shark back of attention during a held sting, She’d prefer if you did not look that closely
  • Menu

    • Fixed loading display tips that had incorrect text
    • Upgraded credits

PS4:

  • Fixed a controller disconnection which could result in a freeze/crash and corrupt save
  • Added further Dynamic Resolution alterations to enhance framerate

XB1:

  • Fixed an issue where disconnecting the control or switching profile could result in the game going back to the main menu without saving
  • Fixed a problem which could cause some hardware to shutdown
  • Fixed trees popping up during the opening cinematic
  • Fixed a situation in which the main menu UI would not update if the participant signed to Xbox Live

PC

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