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Minecraft Dungeons Patch Notes Update 1.03

Minecraft Dungeons Jungle Awakens DLC released
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Minecraft Dungeons Patch Notes Update 1.03

Mojang Studios launched a new upgrade for Minecraft dungeons today. We’ve got the entire patch notes to the July 1st upgrade.

You need to download 321 MB on the PS4, how big this download might fluctuate based upon the stage.

New Attributes:

  • Jungle Awakens
    • the very first DLC package, Jungle Awakens, is readily available for purchase on Windows, Xbox One, Nintendo Switch, and PlayStation™ 4
    • A supply of incredible power has crash-landed one of the twisting vines of a remote, dangerous jungle. This mysterious energy has spread its influence through arctic vines, and new terrors blossom — like the Leapleaf and Whisperer
    • Trek throughout three brand new missions which can take you to the center of the jungle where you will discover new weapons, armor, and artifacts. This travel is intended for the countless heroes, for many twisted vines and avenues lead into the origin of corruption: The Jungle Abomination. This monster has to be coped with to restore equilibrium to the jungle, therefore hit true and proceed quickly
    • This package is available for players who’ve already bought Minecraft Dungeons Hero Edition or the Hero Pass Update.
  • Reduced Temple
    • All gamers will have the ability to unlock this fresh secret assignment and find new loot!
  • Information
    • the Most Recent news for Minecraft Dungeons is currently shown in the Primary menu
  • Obsidian Pinnacle
    • Reduced minimal threat degree from V to IV to create the boss less challenging to beat (letting more players unlock Adventure mode)
  • Soul Siphon
    • Made each soul collected respect your soul gather bonus
    • Reduced amount of souls per pop just a tiny
    • Reduced chance just a tiny
  • Exploding
    • Increased explosion radius by 50%
  • Fire Aspect
    • +100% damage
  • Poison Cloud
    • +50% damage
  • Thundering
    • +25% damage
  • Pets
    • Half HP
    • 50% damage reduction
    • Increased attack damage 10%
  • Llama
    • Increased attack speed 15%
  • Iron Golem
    • 25% more health
  • Wolf
    • Increased movement speed 15%
  • Life Steal Aura
    • Increased life steal 3% -> 6%
    • Capped the damage on which life-steal is based to the true health of the target
  • Radiance
    • Reduced radiance melee range to 750 (same as ranged)
    • Fixed issue causing radiance heal amount to scale twice as much as it should (effective reduction at Apocalypse -50%)
    • Increased radiance ranged trigger chance to 20% -> 50%
  • Leeching
    • Increased healing 4/6/8% -> 5/7/9%
  • Shockwave
    • Increased damage 20 -> 35
    • Increased projectile base speed by 13%
    • Fixed missing notify
  • Snowing
    • Reduced stun period of snowball 3s -> 2s
  • Health/Speed Synergy
    • Synergy now triggers on Lightning Rod and Corrupted Beacon when it’s activated
  • Soul Speed
    • Max stack reduced from 100 to 5
    • Increased speed bonus from 1% to 5%
    • Increased duration from 2,3,4, to 3,5,7 seconds
    • Removed soul-amount multiplier for the speed bonus on collected soul (each visual soul == one stack)
  • Anima Conduit
    • Removed soul amount multiplier on soul collection
    • Increased effect from 1/2/3% to 2/4/6% per visual soul collected
    • Now triggers on any kill source
  • Soul Gathering
    • Reduced Soul Gathering on all gear 2->1
    • Soul Gathering is currently collected from all gear regardless of what type of kill it’s
    • All soul themed enchantments now give +1 Soul Gathering (added bullet point to UI)
    • All soul themed permanent enchantments now increase the item’s natural soul gathering
    • Increased soul bar max souls 50 -> 300
    • Added error feedback to soul bar whenever you have too little souls
  • Soul Knife
    • Increased damage 40%
  • Soul Scythe
    • Increased range by about 20%
    • Increased damage by 35 percent
    • Increased splash multiplier 0.4 -> 0.75
  • Soul Bow
    • Enriched ammo stack from 40 -> 50
  • Harvester
    • Increased cost 25 -> 40
    • improved cooldown 1s -> 4s
    • Max damage also effectively increased by 60% due to damage being DAMAGE PER SOUL
    • Removed variable soul cost
  • Corrupted Beacon
    • Increased Cost 1 -> 2
    • Additional cooldown 2.5s
    • Increased beam radius 150 -> 200 unreal units
    • Increased damage by 100 percent
    • Fixed bug causing the armor property bonus damage to be applied twice. (E.g. decreased damage bonus from Soul Robe than the earlier )
    • Fixed bug in spirit price which was which makes it not drain properly
  • Lightning Rod
    • Increased price 10 -> 15
    • Additional cooldown 2s
    • Enriched radius 300 -> 350
    • Enriched harm 30 harm per spirit -60 damage per spirit
    • Max harm also effectively improved by 50% because of harm being DAMAGE PER SOUL
    • Removed factor soul price
  • Soul Healer
    • Increased price 20 -> 50
    • Increased cooldown 1s -> 5s
    • Enriched recovery allies provoke begin speed 100 percent and acceleration 150%
    • Recovery per spirit 10 -> 4
    • Removed factor soul price
  • Torment Quiver
    • Increased cooldown 1s -> 6s
    • Improved soul price 10 -> 30
  • General Soul Gathering Changes
    • Your non-soul thing kills nevertheless give spirits
    • All of Your pet kills give spirits
    • All ally participant kills where the participant or the kill is inside 1200 selection, you get spirits too
    • Number currently revealed at the HUD alongside soul pub for modifications to spirits
    • Soul Collecting bonus from armors reduced 100% -> 50%

Fixes:

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  • Crashes / Performance
    • Fixed several crashes that could occur during gameplay and improved stability across all platforms
    • Fixed a crash that could occur when joining an Internet game
    • Controls are no longer unresponsive when interacting with a merchant or Camp chest and getting kicked or disconnected from an Internet session
    • Fixed a crash that occurred while host was fighting the Core of Ender and other players were below the arena, waiting by the jump pads
    • Potential fix for crash that occurs when there’s no proper audio device connected
    • Fixed a crash that occurred when docking and undocking during a loading screen on Nintendo Switch
    • Fixed a crash that could occur on PC when pressing Enter on the Add Friend screen
    • Fixed an infinite loading screen that could occur after joining another player’s session after reconnecting to Xbox Live while in a suspended state during single player gameplay
    • Fixed an infinite loading screen that could occur when Trying to proceed past the title screen after being forcibly signed out during a loading screen
  • General
    • Fixed some issues with Windows Store players receiving the”Unable to verify game ownership” error (MCD-1230)
    • Added a notification when a player leaves the game during online multiplayer
    • Fixed the game getting stuck in offline game when removing Another player from the Home menu
    • Starting an offline game after the host of an Internet game forcibly disconnects no longer launches into a mission-camp hybrid (MCD-165)
    • Kicked players Cannot rejoin the session without an invitation if they were kicked during the reward screen
    • Players are no longer able to send invitations or join themselves through the Xbox app
  • Gameplay
    • Fixed camera Problems That could occur when players simultaneously jumped off a cliff
    • Fixed Evokers spawning too many Vex
    • Fixed dying on some ledges in Obsidian Pinnacle without falling off
    • Fixed some sections of Camp that caused players to get out of bounds (MCD-457)
    • Fixed players getting stuck in a pit on Squid Coast
    • Players Can’t fall off the edge at the Beginning of the secret Rune Room
    • Players Can’t roll onto platforms in Cacti Canyon before they’re raised
    • Arrows no longer auto-target dead mobs until their bodies disintegrate
    • Fixed Redstone Golems not attacking players if attacked from a far distance
    • Fixed an item duplication glitch
    • Fixed the Cores not animating during the Redstone Monstrosity fight during online multiplayer
    • Shooting a Key Golem with Trickbow or Heavy Crossbow no longer causes arrows to loop back and forth around them
  • Audio
    • Fixed Witch potion bottle breaking sounds
    • Fixed Redstone Monstrosity and Arch-Illager sound effects not affected by master volume setting
    • Fixed sound effects for some artifacts not playing when encountering large groups of mobs
  • User Interface
    • The”Start Game” button on the main menu now defaults to the last selected mode
    • Fixed missing characters in Korean localization the enchantment and brightness screens (MCD-1394)
    • ‘Lobby Chest’ is now just called’Chest’
    • Burning enchantment now has the proper description, stating that it”damages nearby enemies”
    • Artifacts Cannot hover over weapon and armor slots on the Inventory screen
    • Flaming Quiver/Torment Quiver/Fireworks no longer overlap with arrows on the HUD
    • Fixed overlapping buttons on the Primary menu in non-widescreen resolutions
    • Fixed corrupted Fireworks Arrow cartoon
    • Electricity and Degree of consumable items no longer on the HUD in online multiplayer
    • Fixed mob health bars get wider as the game progresses
    • The friend list now updates properly after kicking a player
    • Fixed the friend list automatically scrolling when clicking buttons or hovering the”Connect” button
    • The host of an Internet multiplayer game now always appears at the Peak of the player list

 

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