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NHL 21 Day One Update Patch Notes

NHL 21 Day One Update Patch Notes
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NHL 21 Day One Update Patch Notes

EA Vancouver has introduced the details for its very first NHL 21 upgrade. We are going to show you all of the bug fixes and optimizations for your Day One Patch.

The NHL 21 day one upgrade is available for downloading once you set up the game. Based on if you purchased the match or as a disk version. The upgrade should be contained in the electronic download.

Obviously EA will print another upgrade until October 16th, who understands.

NHL 21 Day One Patch Notes

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General

  • Penalty shooter logic enhancements
  • Tuned human controlled offensive zone ditch inches to help keep the puck in more frequently
  • Decreased issue of Lacrosse movement in most offline modes. Players that want to use the unchanged online tuner in offline modes can still roll back and select tuner 1.00)

Physics

  • Fixed various cases where hugs and pairups Weren’t exiting properly
  • Stick height tuning for various player heights for the lacrosse move
  • Lacrosse move tuning for small rink variants
  • Fixed a few phantom collision cases
  • Fixed cases where physics was interrupting faceoffs from actually being won back to their teammates
  • Tuned puck velocity after incidental puck on blade collision to help prevent pucks being launched down the ice at unrealistic speeds
  • Fixed an issue that caused one-timer shots to be affected by stick on leg contact Before the shot animation starting

Goalies

  • Additional save animations for set, butterfly and spread V
  • Animation improvements to the old school stand up goalie stances
  • Various upper body puck tracking improvements
  • Improvements to spread V locomotion and save selection
  • Improved responsiveness to attempt new covers when a puck is deflected or has already hit the goalie
  • Various other user goalie cover improvements
  • Improved AI goalie behavior to fake and lacrosse dekes
  • Various user goalie right stick responsiveness and consistency improvements
  • Fixed a case where goalies would get stuck in a sweep animation when hit by another player
  • AI goalie tuning around 5 hole shots
  • Improved AI goalie ability on long unscreened shots Which Were scoring too often
  • Fixed cases where goalies were Not Able to abort out of long covers if the puck gets deflected or picked up leaving them vulnerable
  • Improvements to AI post play behavior to defend against wraparounds
  • AI goalie pokecheck tuning
  • Goalie poke check tracking improvements
  • AI goalie improvements on wraparounds
  • Fixed a case where the user goalie could get stuck not taking a new right stick direction if they were shuffling in set
  • Various goalie blending improvements from in and out of Spread V
  • Controlled save tuning on reaching shots

Skating

  • Various stick blending improvements when transitioning between skating styles
  • Various offplay skating improvements
  • Fixed cases where players were pivoting the wrong direction when coming from a pickup
  • Fixed some situations where auto back skate doesn’t trigger early enough

Shooting

  • Fixed a case where one-timers would aim at the ice if a pickup was requested at Precisely the Same time for a shot
  • Fixed a case where spin shots were playing in unintended situations
  • Fixed cases where the puck would frequently collide with the players skate while performing a between the legs one-timers
  • Improved cases where one-timers Weren’t triggering when intended
  • Various shot release point fixes

Pickups

  • Various pickup animation improvements
  • Various pickup improvements for picking up pucks around the crease, goalie and goal line
    • Logic on the offensive side is Meant to prevent pickups that pull the puck back from the goal line when a tap in is all that is wanted
    • Logic on the defensive side is to help the defensive player pick up pucks on/around the goal line to Prevent weak own goals
  • Reduced the distance for successful skate pickups around the net to reduce kicked in goals offensively and defensively
  • Fixed cases when picking up pucks while backskating would sometimes pivot players unintentionally
  • Various glove pickup fixes
  • Fixed some pickup animations where taller players would unintentionally miss the puck
  • Improved bat-down collisions Which Were missing pucks that should have been knocked down
  • Fixed an issue where players could solve pickups while in shot block
  • Fixed various cases where pickups would fail when the stick goes through a teammate player
  • Fixed an issue where stick on stick collisions during skate pick ups would cause the pickup to fail

Passing

  • Animation improvements when passing from a backhand toe drag
  • Fixed some cases where passes out of boardplay Weren’t respecting the requested direction
  • Pass lead and location tuning

Stick Checking

  • Fixed a case where players were getting unintended trips while blending from a poke check or DSS
  • Fixed a case where stick on stick collisions Weren’t forcing the puck carrier to drop the puck
  • Fixed some cases where players were getting tripped unintentionally from the front
  • Various poke check accuracy improvements
  • Fixed an issue where players were able to be tripped at the very first frame of the poke check

AI

  • Improved teammate support when in boardplay
  • Fixed cases in 3 on 3 breakouts and rush plays where the defender was too aggressive on more conservative strategies (Standard and Passive)
  • Improved cases where strong side wingers during breakouts either left too early or did not support the puck carrier
  • Improvements to AI defenders Which Were getting stuck in gap control for too long
  • Improved various cases where AI defenders were getting caught flat footed on the rush
  • Various additional rush defense AI and gap control improvements
  • Improved F1 logic where They’d overcommit to the weak side in the 1-2-2 neutral zone strategies
  • Fixed some cases where AI puck carriers would back track with the puck into their own zone
  • Fixed some cases where players stopping near the blueline were getting pushed offside by AI players
  • Improvements to AI dump retrieval logic
  • Improved some cases where weak side defenders would abandon positioning goal side to pressure the puck carrier
  • Fixed a case to the 1-3-1 where the AI would break down when the offense transitioned from 1 side of the ice to the other
  • AI tuning in setup and powerplay to be more aggressive at getting the puck to the net
  • Tuning for AI pass lane and pass attempt logic
  • Tuning for AI shot lane and shot attempt logic

 

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