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Path of Exile Patch Notes 3.12.2 Update 1.61

Path of Exile Patch Notes 3.12.2 Update 1.61
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Path of Exile Patch Notes 3.12.2 Update 1.61

Grinding Gear Games has launched a new Heist upgrade for Course of Exile. Update 3.12.1 provides many different enhancements and bug fixes.

The Trail of Exile Update 1.61 is currently available for downloading for PS4, Xbox One and PC. The document size you need to download is about 500 MB.

Console-specific advances

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  • Fixed a bug that prevents the usage of’RS’ rapid move while in’use money’ mode.
  • Fixed a bug that prevents the grim targeting reticle from functioning with minion summon abilities.
  • Fixed a problem where minimap screen arrows will stay shown while in scope of an object.
  • Additional exerted strikes charge counter to the ability icon.
  • Rebalanced that the Quantity of Alert Level that Reward Space and Main Path Chests create when opened.
  • Additional Alert Level Reduction, Time Before Lockdown and Maximum Alive Reinforcements bonuses to numerous present Contract and Blueprint modifiers that did not have these bonuses.
  • Additional additional Reward Forms to different Heist Jobs.
  • Breach, Harbinger, Delirium and Legion rewards today need level 68 or greater before they are sometimes seen as Chest Gains. This has been altered to deliver him more consistent with different Rogues’ Heist Perks today that killing creatures no more raises Alert Level.
  • Nenet and Tullina currently give marginally less Alert Level Generation at highest Job degree (20% and 14%, down from 26 percent and 17% respectively).
  • After finishing The Rogue Harbour pursuit, you’ll be put on peak of the staircase when coming in The Rogue Harbour.
  • Most Heist creatures can currently be Spectred!
  • Alert Level reduction modifiers from various resources are now multiplicative with each other.
  • You are now put slightly further away in the portal site when inputting a Heist.
  • Trying to depart a Heist place prior to entering a Heist Wing will request confirmation.
  • Grand Heist benefits that contain Enchanted Body Armours or Weapons are more inclined to include higher-tier Base Types.
  • Monsters in formations during Heists now stagger the time of their attacks, for example they are not all with their attacks at precisely the exact same moment.
  • Reduced the damage which Labra-tomaton, Labora-dor and Clockwork Sentries deal using their on-death explosions.
  • Clockwork Sentries have a 20 percent chance to burst on departure (down from 100 percent ).
  • It’s now more apparent when a Rogue has attained the highest level for a specified Heist Job.
  • Improved several Heist pursuit text alarms.
  • Heist Quest Things are now removed from your inventory should you neglect the Quest Contract. You’ll have the ability to acquire a new thing when you re-obtain the proper Quest Contract.
  • Now you can search by Job title on your Heist Locker.
  • Fixed a bug in which some Grand Heists couldn’t be finished.
  • Fixed a bug in which Reward Room Chests which were opened with Demolition may be opened without inducing Alert Level to grow.
  • Fixed a bug in which Heist Chests can fail to correctly lock when Lockdown started when playing at a celebration.
  • Fixed a bug in which the”Monsters have x% opportunity to Repeat dropped Rogue Markers” modifier discovered on Heist Trinkets did not exhibit its description.
  • Fixed a bug that could cause Resonators to fall with connected sockets.
  • Fixed a bug that could occasionally cause players to get trapped at a Vault doorway.
  • Fixed a bug in which the key Objective torso in Contracts wouldn’t be able to be opened in celebration play when the player who generated the Heist wasn’t current.
  • Exiting a Heist may once more put you into a Rogue Harbour case that doesn’t include your Heist Portal. That is a temporary step to repair a problem introduced in 3.12.2 where players were not able to leave a Heist in case the case that comprised their Heist portal site was complete. We’ll properly correct this issue at a future patch.
  • Fixed a bug introduced 3.12.2 in which Isla had been overlooking their Heist Perk description. This was only a visual matter.
  • Marked for Death, Mark that the Prey and Malicious Intent are now anointed.
  • Updated the description of this”Inflicts a random Hex on you if your Totems expire, with 80% enhanced Effect” modifier on the Soul Mantle special body armour to become 80 percent more Effect. This doesn’t affect the already-hotfixed performance of Soul Mantle.
  • Fixed a bug in which the”Resistance Modifiers have xpercent enhanced Effect” enchantment modifier influenced the”Your Maximum Resistances are %” modifier located on Loreweave and Replica Loreweave.
  • Fixed a bug where defense modifiers were still implementing for you while you had the Necromatic Aegis keystone inactive allocated.
  • Fixed a bug in which modifiers you couldn’t apply to a specified thing weren’t visibly disabled at the Crafting Bench UI.
  • Fixed a bug where you might have over a hundred Poisons on you when utilizing The Golden Rule special gem together with the Maw of Conquest specific helmet.
  • Fixed a bug in which Consecrated Ground in the Sanctuary ascendancy passive can be put in the destination place after having Frostblink while holding down Proceed.
  • Fixed a visual dilemma in which Discharge effects were left in addition to your personality, instead of in your intended place, while employing the Astral Projector particular ring.
  • Fixed a bug where creatures could be hauled into unwalkable terrain.
  • Fixed a bug in which a few fresh Flame Wall and Frost Shield enchantments were falling descriptions.
  • Fixed a bug in which Flame Wall did not exhibit the quantity of harm it introduced to projectiles in its tooltip.
  • Fixed a bug in which Explosive Arrow fuses weren’t necessarily visually eliminated after exploding.
  • Fixed a bug where using Ancestral Cry could provide your character ever-increasing Armour.
  • Fixed an example crash which could happen when utilizing Doom Blast.
  • Fixed an example crash which could happen when utilizing Animate Guardian.
  • Fixed an example crash which could happen during Metamorph experiences.
  • Fixed an example crash which could happen while using the Fury Valve exceptional amulet.
  • Fixed a client crash which could happen when utilizing Flame Dash.
  • Fixed an example crash introduced in 3.12.2 which may happen during a Heist.
  • Fixed the very frequent disconnect which could happen after escaping a Heist.
  • Fixed a frequent customer crash which could happen, which often occurred in Warlord-influenced Map places.
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