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PvZ: Battle for Neighborville Patch Notes 1.11
The accountable developers of PopCap Games have ended and published a new update . Zombies: Fight Neighborville today. Below you can find the whole patch notes for this upgrade on July 28th.
The Plants Zombies: Fight for Neighborville Update 1.11 is currently available for downloading. The upgrade includes new attributes, balancing, bug fixes and enhancements.
Plants Zombies: Fight for Neighborville Update 1.11 Patch Notes
New Characteristics
- Extra channel markers in Giddy Park to enhance navigation to points of attention.
- New Weekly Events featuring playable horde personalities
- Adding Personal Play; accessible through the Multiplayer Terminal
Frequent
- Revive
- No more finishes Pea Suped or Space Force
- No more finishes recovery if Super Savior update is outfitted
- Plant visual indication now green not to get confused with Sunflower recovery
- Update abbreviated Patch
- Boost time before Overhealth begins to rust, 10->30
Chomper
- Spikeweed
- Boost speed of damage so It’s easier to recognize if prey is ensnared
- Reduce damage to cancel speed of damage from over
- Reduce delay 2->1 sec
- Grody Goop
- Reduce first damage when getting poisonous, 45->40
- Reduce length of toxic 15->13 sec
- Hazardous component is removed on prey vanquish
- Shogun Guard
- Boost projectile final speed post haul, 420->500 m/s
- Boost shield regen speed 10->12.5 health/sec
- Reduce regen delay when trimming protect 2->1 sec
- Reduce regen delay when defense is ruined 5-# 1 sec
- Boost min health condition after shield Was ruined 12.5->25 wellness
- Shuck Shot
- Increase movement rate when shooting, rate multiplier 0.5->1.0
- Husk Hop
- Eliminate camera limitation for enhanced aiming
- Upgrade Happy Feet
- Repair issue with update not getting eliminated when jelqing
- Spore Strike
- Boost accuracy, 3.2->2.8
- Boost air precision, added hop angle 3->1
- Fung Fu
- Repair issue with Fung Fu being triggered while at Shadow Sneak
- AI
- Repair issue with Night Cap with skills and weapon while at Shadow Sneak
Cactus
- Update Calibrated
- Reduce corrosion time that update is busy, 0.075->0.5 per minute
- Boost rate rate per harm occasion, 0.15->0.35
Snapdragon
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- Blue Blazes
- Correct projectile spawn location to better fit mouth place when shooting
- Reduce how much motion impacts projectile rate, 0.35->0 percent
- Reduce time until homing begins, 0.85-> 0.35 sec
Citron
Old text didn’t reflect the impact of Oak’s weapon.
Imp
- Imp Blasters
- Boost rate of flame 700->725 rpm
- Boost precision in atmosphere, added jump dispersion 3->1.2
- Reduce projectile speed post haul 200->150 m/s
- Reduce precision when planning, dispersion multiplier 0.5->0.65
- Reduce recoil when planning, recoil multiplier 1.0->0.85
- Fix target insect which has been increasing speed of flame
- Gravity Grenade
- Fix gameplay impacts on sufferers lasting after vanquish
- Mech Deploy
- Repair issue with Imp not taking damage when calling in Mech
- Brainium Basher 9001
- Charge assault does not occur if captured at spikeweed
- Heroic Fists
- Repair issue with Alpha Better Shield canceling attack follow-through for every punch
- Alpha Better Shield
- Can trigger sprint whilst protect is up, eliminating need to reduce shield first
- Update Speed tote
- Update text to read”Heroic Fists punch quicker and Brainium Basher 9001 prices quicker by making a vanquish. Update can pile up to three occasions.” Old text didn’t reflect the impact of Legendary Upgrade.
- Upgrade Extra Special
- Repair issue with protect being missing article Super Ultra Ball when it had been utilized throughout ability
- Funky Bouncer
- Limit victims from utilizing sprint
- Orbital Strike
- Repair issue with enemy homing weapons not homing into the proper place
All-Star
- Upgrade Implementing Stress
- Repair the Problem with display effects not getting removed when enemy has been vanquished
Scientist
- Steam Blaster
- Reduce overall damage per burst 71->60, change damage from first burst to latter portion of burst
- Reduce ammo 5->4
Wizard
- Co-Star
- Repair issue with Goatify which makes Wizard not hook and get trapped in Co-Star manner making him invincible
- Update Two-Headed Dragon
- Repair issue with Wizard becoming trapped in Co-Star manner making him invincible
- Wizard’s Upgrade Two-Headed Dragon is mended
- Repairing Water at Turf takeover Resort
- Performance developments to Resort TT + map has been set into playlist spinning
- Mount Steep gnome button mended
- Wizard invincibility mend
- Wizard default gestures instant fix effort
Thorough Challenge tuning
