News

Wolcen: Lords of Mayhem Patch Notes Update 1.0.16 

Wolcen Lords of Mayhem Patch Notes Update 1.0.16 
Advertisement

Wolcen Lords of Mayhem Patch Notes Update 1.0.16

Wolcen Studios have released the patch notes to the newest Wolcen upgrade. We’ve got all of the details and information concerning the patch on July 28th.

You need to download and set up around 1,1 GB.

Wolcen: Lords of Mayhem Patch Notes 1.0.16

  • Fixed a problem with the”array” value exhibited in certain abilities modifier tooltips, that revealed that the entire skill range rather than the range inserted from the modifier (ex: the ASM”Stunning Reach” for its”Evasion” ability ).
  • Permanent abilities started using an part of Apocalypse (including the”Hammer of Aurora”) are now correctly removed when the Aspect has been lost.
  • Additional damage computation from Juggernaut’s ability tooltip.
  • Fixed a problem preventing the modifier”Changing along the walls” to your”Duskshroud” ability to activate participant’s force shield regeneration as mentioned.
  • Fixed a problem preventing the”Corruption’s bloat” modifier for its”Plagueburst” ability to boost explosion damage as it must when friendly summons expired in the place.
  • Fixed a problem with the’Mark of Impurity’ tooltip description which said it had been imposing a”variety of curse disease stacks” about the enemies however, it doesn’t by default.
  • Fixed a tooltip issue concerning the rage production per second for many busy skills.
  • The inner logic multipliers computation formulation of abilities with secondary strikes has been transformed. This enhances how specific skills will climb with damage modifiers offered by Active Skill Modifiers.

Second Morning also will come with a tide of balancing adjustments. Our designers expressed their intentions together with these modifications and clarified a little more about their strategies for the upcoming of Wolcen on that news. Do not be afraid to have a look!

Since these modifications are rather extensive and everything does not match on a single news, it is possible to assess the balancing adjustments on this page!

Advertisement
  • Base harm increased by 10-11 into 11-12.
  • Increased harm gained with amounts:
  • +1 to +2 from level 2 to level 10.
  • +1 to +4 from flat 21 to degree 30.
  • +3 to +19 from degree 61 to par 70.
  • +3 to +28 from degree 71 to par 80.
  • +3 to +41 from degree 81 to par 90.
  • Finality’s Axiom: increase damage bonus from 20 percent to 40 percent.
  • Increased harm gained with amounts:
  • +0.5 to +1 from level 2 to level 10.
  • +1 to +2 from flat 21 to degree 30.
  • +1.5 to +6 from degree 61 to par 70.
  • +1.5 to +8 from degree 71 to par 80.
  • +1.5 to +10 from degree 81 to par 90.
  • Event Horizon: raise damage when opponents have been pulled to the playoffs from 50% to 100 percent.
  • Base damage per level grown:
  • +1percent to +1.2% weapon damage up to par 40.
  • +1percent to +2.4% weapon damage from level 41 to degree 50.
  • +1percent to +3.6% weapon damage from level 51 to par 60.
  • +1percent to +4.8% weapon damage from degree 61 to par 70.
  • +1percent to +6.0% weapon damage from degree 71 to par 80.
  • +1percent to +7.2% weapon damage from degree 81 to par 90.
    Modifiers:
  • The Axhammer: diminished the attack speed bonus from 50% to 25 percent. Damage reduction was taken away.
  • Remnant Of Shock: damage dealt with the phantom spawned improved by 50 percent.
  • Crackling Grindstone: the lightning strike today only converts physical harm to lightning (rather than damage types).
  • Damage on initial goal increased by 100 percent.
  • Damage to the next goal increased by 80 percent.
  • Damage on fourth and third goal increased by 60 percent.
  • Damage decrease eliminated.
  • Crater Maker: additional base damage increased from 30 percent to 40 percent.
  • Stormbound: additional base damage increased from 30 percent to 40 percent.
  • Base harm increased from 11-13 into 13-15.
  • Increased harm attained with amounts:
  • +1 to +2 from level 2 to level 10.
  • +1 to +5 from flat 21 to degree 30.
  • +3 to +27 from degree 61 to par 70.
  • +3 to +41 from degree 71 to par 80.
  • +3 to +62 from degree 81 to par 90.
  • Reduce throw postpone from 1s. Into 0.75s.
  • Pierce improved from 1 to two targets.
  • Comet Ballista: decrease throw delay malus from 1 sec to 0.75 sec.
  • Crooked Jab: eliminate the malus resource intake time.
  • Extended Deceit: increase damage bonus per pile from 5% to 15 percent.
  • Extended Deceit: reduction maximum pile from 20 to 10.
  • Organic Temperature Alter: increase damage bonus from 100 percent to 200 percent.
  • +0.5percent to +2.0% weapon damage from degree 61 to par 70.
  • +0.5% to +2.5% weapon damage from degree 71 to par 80.
  • +0.5percent to +3.0% weapon damage from degree 81 to par 90.
  • Fixed a problem preventing the”Bleeding Edge”’s axe to get eliminated while the character died, which resulted in bizarre interactions when picking to respawn in city and also forced the character undetectable.
  • Base harm decreased from 290 percent to 210 percent.
  • Base damage per degree :
  • +1.5percent to +0.9% weapon damage up to par 40.
  • +1.5percent to +1.8% weapon damage from level 41 to degree 50.
  • +1.5percent to +2.7% weapon damage from level 51 to par 60.
  • +1.5percent to +3.6% weapon damage from degree 61 to par 70.
  • +1.5% to +4.5% weapon damage from degree 71 to par 80.
  • +1.5percent to +5.4% weapon damage from degree 81 to par 90.
  • Total harm around level 80 is exactly the same as before the upgrade.
  • Base harm increased by 6-7 to 8-9.
  • Increased harm gained with amounts:
  • +0.5 to +2 from level 2 to level 10.
  • +1 to +5 from flat 21 to degree 30.
  • +3 to +15 from degree 61 to par 70.
  • +3 to +21 from degree 71 to par 80.
  • +3 to +29 from degree 81 to par 90.
  • Lord of Char: increase damage bonus from 100 percent to 200 percent.
  • Base damage per degree :
  • +0.8percent to +0.75% weapon damage up to par 40.
  • +0.8percent to +1.50% weapon damage from level 41 to degree 50.
  • +0.8percent to +2.25% weapon damage from level 51 to par 60.
  • +0.8percent to +3.00% weapon damage from degree 61 to par 70.
  • +0.8percent to +3.75% weapon damage from degree 71 to par 80.
  • +0.8percent to +4.50% weapon damage from degree 81 to par 90.
  • Fixed a problem preventing the Eclipse ability to destroy incoming projectiles.
  • Base harm increased by 8-9 into 10-11.
  • Increased harm gained with amounts:
  • +0.5 to +4 from level 2 to level 10.
  • +1 to +9 from flat 21 to degree 30.
  • +3 to +53 from degree 61 to par 70.
  • +3 to +82 from degree 71 to par 80.
  • +3 to +127 from degree 81 to par 90.

    Shambling Eyeless: slow increase efficacy from 25% to 30 percent.
    Rushing for Curfew: raise willpower production per enemy reach from 10 to 15.
    Unseelie Gale: raise the stun length bonus from 0.5 sec to 0.55 sec.
    Rationality’s Extinguishing: raise frenzy opportunity from 10 percent to 12 percent.

  • Fixed a problem preventing the”Silhouetted Spectre” ASM of this”Evasion” ability to subdue phantom allies on enemies struck from the projectiles.
  • Base harm increased from 120% to 250 percent
  • quickening climbed from 35% to 50 percent.
  • Base damage per level grown:
  • +0.5percent to +1.25% weapon damage up to par 40.
  • +0.5percent to +3.75% weapon damage from level 51 to par 60.
  • +0.5percent to +5.00% weapon damage from degree 61 to par 70.
  • +0.5percent to +6.25% weapon damage from degree 71 to par 80.
  • +0.5percent to +7.50% weapon damage from degree 81 to par 90.
    Modifiers:
  • Primis Tenebris: speed of fire of this area of effect . The entire damage of the field of effect stays the same.
  • Incandescent Smoke: Decreased cooldown from 4s to 3s.
  • Slicing Dash: additional base damage increased from 50% to 75 percent.
  • Silhouetted Spectre: the opportunity to provoke a phantom raised from 10% to 100 percent. Damage of this phantom spawned halved.
  • #23#Fixed a problem causing monsters summoned from the”Feeding Swarm” ability to block each other whilst charging ahead. They will now proceed through favorable things for the period of the charge.
  • #335#Fixed a problem causing monsters summoned by”Feeding Swarm” to occasionally run endlessly when requested to control during their proprietor participant’s movement.
  • Base lifestyle and harm of summons increased from level 61 to 90.
  • +4percent at par 61.
  • +80percent at par 80.
  • “Baptism by Hail” ASM does not mention a cooldown from the tooltip anymore.
  • Base harm decreased from 450 percent to 290%.
  • Base damage per degree :
  • +2.25percent to +1.45% weapon damage up to par 40.
  • +2.25percent to +2.90% weapon damage from level 41 to degree 50.
  • +2.25percent to +4.35% weapon damage from level 51 to par 60.
  • +2.25percent to +5.80% weapon damage from degree 61 to par 70.
  • +2.25percent to +7.25% weapon damage from degree 71 to par 80.
  • +2.25percent to +8.70% weapon damage from degree 81 to par 90.
  • Total harm around level 80 is exactly the same as before the upgrade.
    Modifiers:
  • Multi-barreled Mortar: Decreased the harm reduction from -150% to -100%.
  • Feats of Manufacture: Decreased the harm reduction from -150% to -100%.
  • Baptism by Hail: Decreased the harm reduction from -200percent to -150 percent.
  • Base lifetime and harm of summons improved from level 61 to 90.
  • +4percent at par 61.
  • +80percent at par 80.
  • Fixed a problem preventing cooldown reduction consequences to decrease the cooldown of the Flight of Gaavanir.
  • Fixed a problem where the’Drums and Bells’ active ability modifier for’Flight of Gaavanir’ wasn’t true and may provide a motion rate buff per enemy struck only on the back of this spell.
  • Minimum base damage increased from 250 percent to 270 percent.
  • Base damage per degree :
  • +1.5percent to +1.35% weapon damage up to par 40.
  • +1.5percent to +2.70% weapon damage from level 41 to degree 50.
  • +1.5percent to +4.05% weapon damage from level 51 to par 60.
  • +1.5percent to +5.40% weapon damage from degree 61 to par 70.
  • +1.5percent to +6.75% weapon damage from degree 71 to par 80.
  • +1.5percent to +8.10% weapon damage from degree 81 to par 90.
    Modifiers:
  • Mountainous Effect: Place of effect of this explosion improved by 60 percent.
  • Tectonic: Damage decrease eliminated. The harm of this harmful area of influence increased by 150 percent.
  • Stones Casting Shadows: Damage reduction decreased from -150percent to -120 percent.
  • Drums and Bells: motion speed enthusiast increased from 3% to 10% per strike. Max movement rate is unchanged (30 percent ).
  • Blazing Fury: additional base damage increased from 25% to 50 percent.
  • Thunderous Impact: additional base damage increased from 30% to 50 percent.
  • “Gunslinger’s New” will hit the Incubation Chambers during Chapter II Boss battle.
  • Fixed a problem preventing the”Wild Gunsman” Modifier to reach close goals after the initial shot.
  • Reduced foundation harm from 160% to 120 percent.
  • Base damage per degree :
  • +0.8percent to +0.6% weapon damage up to par 40.
  • +0.8percent to +1.2% weapon damage from level 41 to degree 50.
  • +0.8percent to +1.8% weapon damage from level 51 to par 60.
  • +0.8percent to +2.4% weapon damage from degree 61 to par 70.
  • +0.8percent to +3.0% weapon damage from degree 71 to par 80.
  • +0.8percent to +3.6% weapon damage from degree 81 to par 90.
  • Total harm around level 80 is exactly the same as before the upgrade.
  • Fixed a problem causing harm trailer for its”Infinity Blades” ability together with the”Force Field Condensator” modifier to show incorrect values.
  • Fixed a problem preventing the”Sublime Cut” ASM for its”Infinity Blades” ability to create the ideal amount of source on kill.
  • Base harm increased by 5-6 into 6-7.
  • Increased harm gained with amounts:
  • +0.5 to +2 from level 2 to level 10.
  • +1.5 to +4 from flat 21 to degree 30.
  • +1.5 to +15 from degree 61 to par 70.
  • +1.5 to +21 from degree 71 to par 80.
  • +1.5 to +29 from degree 81 to par 90.
  • Records Printed in Matter: include +10% damage to each hit at the combo.
  • Printed Record: Chance to muster a ghost on strike growth from 5% to 8 percent.
  • Rehearsal for Armageddon: Increase the damage bonus (about another hit you inflict after projecting this ability ) from 20% to 30%.
  • Aethereal Zephyr: grow length from 10 sec to 15 sec.
  • Area of Sapience: raise the block opportunity from 10 percent to 17 percent.
  • Fixed a problem causing the”Sudden Dehydration” Modifier to supply a 100% jolt chance rather than a 100% weakness opportunity.
  • Base harm increased by 7-8 into 8-8.
  • Boost damage gained a fee:
  • 0 cost = 0 percent, stays at 0 percent.
  • 1 fee = 100 percent, increased to 130 percent.
  • 2 costs = 200 percent, increased to 280 percent.
  • 3 fee = 300 percent, increased to 450 percent.
  • Increased harm gained with amounts:
  • +0.5 to +2 from level 2 to level 10.
  • +1.5 to +4 from flat 21 to degree 30.
  • +1.5 to +12 from degree 61 to par 70.
  • +1.5 to +16 from degree 71 to par 80.
  • +1.5 to +22 from degree 81 to par 90.
  • Reduce charging period from 0.75 sec per fee to 0.70 sec.
    Modifiers:
  • Proud Rider: raise the most resistance incentive from 40% to 50%.
  • Plasmic Discharge: grow the AoE from 3m to 4m.
  • Solar Logos: grow new cost bonus damage from 400 percent to 640 percent.
  • Unwanted Embrace: increase damage bonus from 20 percent to 40 percent.
  • Fixed a problem preventing winners summoned from the”Livor Mortis” ability to inflict disorders.
  • Base lifetime and harm of summons increased from level 61 to 90
  • +4percent at par 61
  • +80percent at par 80
  • Base harm increased from 5-7 into 7-8.
  • Increased harm gained with amounts:
  • +0.5 to +3 from level 2 to level 10.
  • +1 to +8 from flat 21 to degree 30.
  • +2 to +41 from degree 61 to par 70.
  • +2 to +62 from degree 71 to par 80.
  • +3 to +93 from degree 81 to par 90.
  • Titan Leech: increase damage bonus from 20 percent to 40 percent.
  • +1% to +4% weapon damage from degree 61 to par 70.
  • +1% to +5% weapon damage from degree 71 to par 80.
  • +1% to +6% weapon damage from flat 81 to par 90.
  • Increased projectile maximum range by 60%.
    Modifiers:
  • Vorpal Blades: additional base damage increased from 20% to 50 percent.
  • Bladed Blizzard: additional base damage increased from 20% to 50 percent.
  • Dismissal: additional base damage increased from 10% to 25 percent.
  • Departure’s Last Delay: burst damage improved by 50 percent. Explosion area of effect increased by 60 percent. Delay before explosion decreased from 1.2s to 0.8s.
  • Cut throughout the Aether: improved teleportation rate by 100 percent.
  • Fixed a problem preventing the”Slayer’s Flurry” ability to dashboard on stationary gameplay components, such as explosive barrels, summoning stones, and these.
  • Base harm rose from 70% to 110 percent.
  • Rage transport period decreased from 0.5s to 0.4s.
  • Base damage per level grown:
  • +0.35percent to +0.55% weapon damage up to par 40.
  • +0.35percent to +1.10% weapon damage from level 41 to degree 50.
  • +0.35percent to +1.65% weapon damage from level 51 to par 60.
  • +0.35percent to +2.20% weapon damage from degree 61 to par 70.
  • +0.35percent to +2.75% weapon damage from degree 71 to par 80.
  • +0.35percent to +3.3% weapon damage from degree 81 to par 90.
    Modifiers:
  • Superdense Metal: additional base damage increased from 8% to 15 percent.
  • Effortless Slice: additional base damage increased from 6% to 15 percent.
  • Cosmic Ambush: additional base damage increased from 10% to 20 percent.
  • Kindly Stopped For Me: opportunity to spawn ghosts rose from 5% to 20 percent.
  • Crepuscular Escalation: Increased Variety of projectile from 1 to 2.
  • Flashing Blades: additional base damage per strike grown from 50% to 100 percent. Time prior to the bonus is eliminated increased from 5 minutes to 15 minutes.
  • The personality will no longer be stuck at a looping animation after utilizing the”Solarfall” skill.
  • Increased harm gained with amounts:
  • +1.5 to +3 from level 2 to level 10.
  • +1.5 to +6 from flat 21 to degree 30.
  • +1.5 to +21 from degree 61 to par 70.
  • +1.5 to +29 from degree 71 to par 80.
  • +1.5 to +41 from degree 81 to par 90.
  • Reduced warmup period from 1 to 0.8sec.
    Modifiers:
  • Grueling Dawn: raised damage bonus from 10% to 20 percent.
  • Base harm increased from 75 percent to 120 percent.
  • Base damage per level grown:
  • +0.35percent to +0.6% weapon damage up to par 40.
  • +0.35percent to +1.2% weapon damage from level 41 to degree 50.
  • +0.35percent to +1.8% weapon damage from level 51 to par 60.
  • +0.35percent to +2.4% weapon damage from degree 61 to par 70.
  • +0.35percent to +3.0% weapon damage from degree 71 to par 80.
  • +0.35percent to +3.6% weapon damage from degree 81 to par 90.
  • The minimal angle involving projectiles has been decreased.
    Modifiers:
  • Flying Death: additional base damage increased from 15% to 30 percent.
  • Focused shot: additional base damage increased from 45% to 70 percent.
  • Pincushion: does not boost the anger cost of this ability .
  • Explosive barrage: improved area of impact in 1.5 to 3m.
  • Phantom Volley: diminished distance between sufferers from 0.75 to 0.55m.
  • Of Storms Past: raised damage dealt with the phantom increased by 100%.
  • Ardent Nock: cartoon rate rose from 15% to 20 percent.
  • Whitefield Arrowheads: additional base damage increased from 15% to 30 percent.
  • Pride Of The Deerstalker:
  • Measure 1: Time to achieve is decreased from 0.5 to 0.3s. Damage decreased from +100% to +50%.
  • Measure 2: Time to achieve is decreased from 0.5 to 0.4s. Damage decreased from +105% to +100%.
  • Measure 3: Time to reach will be raised from 0.5 to 0.55s. Damage improved from +110% to +150%.
  • Step 4: Time to achieve is raised from 0.5 to 0.75s. Damage improved from +115% to +200%.
  • Measure 5: Time to achieve is raised from 0.5 to 1s. Damage rose from +120percent to +250 percent.
  • Increased harm gained with amounts:
  • +4 to +4 from level 2 to level 10.
  • +5 to +9 from flat 21 to degree 30.
  • +5 to +22 from level 41 to degree 50.
  • +6 to +34 from level 51 to degree 60.
  • +6 to +53 from degree 61 to par 70.
  • +7 to +82 from degree 71 to par 80.
  • +7 to +127 from degree 81 to par 90.
  • Stalactite Rain: raise digestion cost from +100 to +250, eliminate the harm reduction.
  • Fixed a problem causing the”Thunderstrike” ability to target and harm allied characters when combined with the”Reprisal” modifier.
  • Base harm increased by 1-8 to 1-10.
  • Increased harm gained with amounts:
  • +0.5 to +2 from level 2 to level 10.
  • +1 to +4 from flat 21 to degree 30.
  • +1 to +5 from level 31 to par 40.
  • +2 to +6 from level 41 to degree 50.
  • +2 to +8 from level 51 to degree 60.
  • +2 to +10 from degree 61 to par 70.
  • +2 to +13 from degree 71 to par 80.
  • +3 to +16 from degree 81 to par 90.
  • Insert 1 dip to the bottom spell.
  • Boost Burn damage:
  • Bounce 0 = 100%, stays at 100 percent.
  • Bounce 1 70%, increased to 80 percent.
  • Bounce 2 45%, increased to 70 percent.
  • Bounce 3 20%, increased to 60 percent.
    Modifiers:
  • Smithing Hunger: raised damage bonus from 20 percent to 40 percent.
  • Sequestered: raised crucial opportunity against enemies that are shocked from 80% to 100 percent.
  • Course of Woe: currently add 2 bounce rather than 1.
  • Condensed Arc: raised damage bonus from 10% to 20 percent.
  • Fixed a problem with the”Wailing Arrows” ability modifier”Flight from Binding” at which the crucial opportunity buff would just affect neighboring allied characters rather than the caster himself.
  • Base damage per level grown:
  • +3.5percent to +3.75% weapon damage up to par 40.
  • +3.5percent to +7.50% weapon damage from level 41 to degree 50.
  • +3.5percent to +11.25% weapon damage from level 51 to par 60.
  • +3.5percent to +15.00% weapon damage from degree 61 to par 70.
  • +3.5percent to +18.75% weapon damage from degree 71 to par 80.
  • +3.5percent to +22.50% weapon damage from degree 81 to par 90.
  • +0.5percent to +2.0% weapon damage from degree 61 to par 70.
  • +0.5% to +2.5% weapon damage from degree 71 to par 80.
  • +0.5percent to +3.0% weapon damage from degree 81 to par 90.
  • Increased harm gained with amounts:
  • +0.5 to +2 from level 2 to level 10.
  • +0.5 to +4 from flat 21 to degree 30.
  • +0.5 to +5 from level 31 to par 40.
  • +1 to +6 from level 41 to degree 50.
  • +1 to +8 from level 51 to degree 60.
  • +1 to +10 from degree 61 to par 70.
  • +1 to +13 from degree 71 to par 80.
  • +1 to +16 from degree 81 to par 90.
  • Base harm increased from 180% to 200 percent
  • Base damage per level grown:
  • +0.8% to +1% weapon damage up to par 40.
  • +0.8% to +4% weapon damage from degree 61 to par 70.
  • +0.8% to +5% weapon damage from degree 71 to par 80.
  • +0.8% to +6% weapon damage from degree 81 to par 90.
    Modifiers:
  • Merciless Rhythm: Rage price decrease reduced from -30 to -25.
  • Knotted Ends: additional base damage increased from 50% to 70 percent.
  • Steel Cradle: additional base damage increased from 50% to 70 percent.
  • Closing Seconds: maximum harm multiplier when missing wellness improved from 1.5 to two.
Click to comment

Leave a Reply

Your email address will not be published. Required fields are marked *

Most Popular

To Top