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Wolcen: Lords of Mayhem Patch Notes Update 1.0.17

Wolcen Lords of Mayhem Patch Notes Update 1.0.17
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Wolcen Lords of Mayhem Patch Notes Update 1.0.17

Wolcen Studios have released the patch notes for the Wolcen upgrade. We’ve got all of the details and information concerning the patch on August 27.

Wolcen: Lords of Mayhem Patch Notes 1.0.17

  • Chapter III Boss: Enriched the indications to your fire projectiles so they better match the true size of this explosion.
  • Chapter III Boss: clinging into the fire projectiles occasionally not exploding when colliding with the floor.
  • Fixed a problem preventing harm type conversion to operate on default strikes.
  • Fixed the quantity of delayed damage initiated during the intersection of Fates node”That Time cannot Heal”(Timeweaver) not being just 100 percent of the initial damage.
  • Fixed the intersection of Fates node”Virtuose Stance”(Arms Maester) with an opportunity to double any harm rather than being restricted to default strikes as mentioned in its description.
  • Mournfall Treads: The boots properly slow down neighboring enemies rather than raising their movement rate.
  • Shadowcall: The ring today properly spreads the status disorders of the goal to its surrounding allies since it needs to.
  • Shimmering Shadows: the protector will properly apply Curse piles upon dashing into a goal.
  • Veiled Eclipse: Fixed a bug in which shadow-type charms wouldn’t have any throw price when equipping the”Veiled Eclipse” Special product.
  • Zapstick: The team is currently correctly converting Burn and Freeze opportunity into Shock opportunity rather than taking into account Shock Chance.
  • Zapstick: Altered an affix translation to match its behaviour in-game.
  • “Frost Damage to Life Leech” was transformed into”Life Leech out of Frost Damage” for consequences.
  • “Health Regeneration” was adjusted to”Life Leech” from the Skills particulars for precision.
  • Fixed a bug in which secondary strikes triggered by particular skill interactions could occasionally don’t employ (ex:”Friendly Fire” Modifier for its”Gunslinger’s Brand” ability ).
  • Anvil’s Woe: Altered the”Axhammer” Modifier description to match its behaviour in-game. It had been greater than the value displayed from the ability tooltip.
  • “Avenger” Autoturret: Fixed a problem where canceling the ability at the ideal time would produce the turret imperceptible but nevertheless deal damage.
  • “Avenger” Autoturret: Fixed a problem where the participant got stuck holding the Turret rather than putting it upon the ground.
  • Bladestorm: Fixed a problem in the Rage cost showing a Rage per second worth in the tooltip even when the”Unfettered Determination” Modifier was handicapped, along with a wrong general Rage price if no Modifier was allowed in any way.
  • Bladestorm: Fixed a problem with the”Lethal Momentum” Modifier which supplied 44 Rage points for every enemy killed by the ability rather than 20 as stated in the tooltip.
  • Bladestorm: Altered the”Spoils of War” Modifier description to match its behaviour in-game.
  • Bladestorm: Altered the”High Velocity Rotation” Modifier description to better fit its behaviour in-game.
  • Bladestorm: Altered the”Chaining Wrath” Modifier description to match its behaviour in-game.
  • Blood for Blood: The”Unstable Flesh” Modifier was showing an erroneous VFX when a enemy expired, causing players to believe the harm was done in a place rather than being single-targeted.
  • Duskshroud: Altered the”Friendly Territory” Modifier description to match its behaviour in-game.
  • Evasion: Altered the”Silhouetted Spectre” Modifier description to match its behaviour in-game.
  • Feeding Swarm: Altered the”Saturated Tissue” Modifier description to match its behaviour in-game.
  • Havoc Orb: Fixed a problem causing the projectiles to evaporate rather than showing an explosion VFX when combined together with the”Glory to Mankind” Modifier.
  • Juggernaut: Fixed a problem causing the”Grudges Collected” Modifier to offer rage after every five strikes, rather than each strike.
  • Juggernaut: Altered the”Sound Body” Modifier description to match its behaviour in-game.
  • Light-Bringer: Fixed a problem preventing the”Insuppressible Rhapsody” Modifier to supply Force Shield Points for every enemy struck since it should get done.
  • “Light-Bringer: Altered the”Unusual Dehydration” Modifier description to match its behaviour in-game.
  • Livor Mortis: Altered the”Hateful Swords” Modifier description to match its behaviour in-game.
  • Mark of Impurity: Fixed a problem preventing the”Weight of Culpability” Modifierl to Improve the damage taken from the goal.
  • Phantom Blades: The”Bladed Blizzard” Modifier will now be in a position to properly activate the”Historical Fervor” bonus in the Gate of Fates.
  • Plagueburst: The”Blades of Pestilence” Modifier will correctly supply an Ailment Chance score buff to your local allies, not to yourself.
  • Plagueburst: Altered the”Mortiferous Guest” Modifier description to better fit its behaviour in-game.
  • Plagueburst: Altered the”Nervous Agent” Modifier descriptionl to match its behaviour in-game.
  • Slayer’s Flurry: Altered the”Crepuscular Escalation” Modifier description to match its behaviour in-game.
  • Slayer’s Flurry: Altered the”Crashing Moons” Modifier description to match its behaviour in-game.
  • Solarfall: Fixed a bug in which the”Punishing Brilliance” Modifier will stop the ability to deal with damage.
  • Stings of Krearion: Fixed a bug in which extra shots in the”Pride of the Deerstalker” Modifier weren’t after the restricted turn speed of their character’s cartoon.
  • Warpath: The”Mania” Modifier now always generates Rage on the last explosion brought on by the ability and about the harm wave included from the”Overwhelming Impact” Modifier.
  • Warpath: The”Lingering Visions” Modifier today summons allied ghosts on routine strikes, rather than simply about the bulge effect brought on by the skill.
  • Warpath: Fixed the”Inflexible Stance” Modifier not supplying damage bonus depending on the participant’s block opportunity just like it should.
  • Winter’s Grasp: The”Glacial Blast” Modifier will now proc on any kind of kill, but not just on the kills completed by the first skill cast. But it’ll now only activate once in the slightest, meaning it will not chain burst as it could before.
  • Winter’s Grasp: Altered the”Glacial Blast” Modifier description to match its behaviour in-game.
  • Fixed a interface making issue that will cause details out of the character sheet tooltips to be displayed everywhere on screen on lower display resolution (1680×1050 and under ).
  • The”Spell Life Leech” tooltip from the character sheet was adjusted to eliminate additional words.
  • The message shown when the personality is down will currently take into consideration the key assigned to this Revive function.
  • Corrected a few typos in the subtitles of the opening cinematic to coordinate with the voice traces.
  • Fixed a client crash occurring randomly when shifting characters from the character menu.
  • Fixed a server crash occurring if a secondary dungeon entrance thing was deleted while asking the production of its own secondary dungeon (ex: if its parent dungeon was deleted).
  • Fixed a random customer crash occurring when changing resolution, entering the fullscreen mode or pressing Alt-Tab, based upon AA settings. That crash was likely to take place on AMD cards.
  • Fixed a server crash occurring when employing lots of status disorders in a brief time period utilizing the”Deadly Pact” Gate of Fates node in the”Abyssal Shaper” course.
  • Fixed a server crash occurring every time a player could take a transaction without the essential source whilst utilizing the Expedition Modifiers interface.
  • Fixed a random customer crash linked to dynamic net computation occurring when altering degree (leaving the main menu or even altering chapters).
  • Fixed a client crash linked to merchant UI hoping to exhibit an invalid product.

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