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Wolcen Lords of Mayhem Patch Notes Update 1.0.15.0

Wolcen: Lords of Mayhem Patch Notes Update 1.0.15.0
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Wolcen Lords of Mayhem Patch Notes Update 1.0.15.0

We have all the information and details concerning the patch on June 4.

You have to download and install about 3 GB.

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  • Fixed a problem causing Fate-Adjucatrix Zeitgeist weapon VFX to be lost.
  • Fixed a client crash occurring when eliminating a reagent in the Dark Market inventory.
  • Fixed a server disconnection happening when swapping things.
  • Fixed an issue causing keybinding alterations to be stored when pinpointed.
  • Fixed an issue causing players portraits to overlap.
  • Fixed an issue preventing the participant to drag and drop a reagent to the darkened market project window while still un-stacking it.
  • Fixed an issue where typing some characters (XML tags) from the chat window could freeze the game.
  • Fixed an issue causing a part of discussion messages to disappear after using commas.
  • Fixed a problem leading players to be stuck onto the flesh environment spine while using jump skills like Wings of Ishmir.
  • Fixed a problem causing the UI focus to be missing (ex: forced to click in the inventory to be able to hover items).
  • Fixed a problem causing erroneous Magic Find worth to be displayed on players’ screens whenever they combined an existing expedition.
  • Fixed an issue preventing the minimap icon of Fate-Adjucatrix Zeitgeist to be displayed correctly.
  • Added the Appropriate minimap icons into the Jeweler and the Archivist.

 

Gameplay

  • Fixed an issue causing the Tormentor soul-swallow ability to aim players supporting its back.
  • Fixed a problem causing Neiddrerym to have a wrong orientation when casting its missile launch skill if the player was using Wings of Ishmir in the same time.
  • Fixed an issue preventing Gunslinger’s Brand”Augmented Ammunition” variant to convert damage into a random type if coupled with the”Flak Handcannon” variant.
  • Fixed an issue causing the participant to be invincible after casting Juggernaut and Bleeding Edge on an Untainted Zealot.
  • Fix a problem allowing to throw”Avenger” Autoturret with less rage than it needs to.
  • Endgame map consumables using a level override now conceal the amount counter top selection buttons when used.

Sound

  • Fixed the position of this Demon of Souls laser impact sound.
  • Fixed a problem preventing some boss modifiers seems to fade out properly.
  • Additional new Republic Infantry Crossbow shoot sound.
  • Added Boss-Modifier sounds.
  • Boss-Modifier indicators now have a common noise which helps alert the player if they are standing in a damage-zone.
  • Added a fresh spawn noise for Republic infantry.
  • Added sounds for buffs and summoning minions skill of III’s named boss’Nikolas’.
  • Added group audio when there are lots of Wild Rats on screen. Extra scurry and squeaking happens depending on the number of rats struck.
  • Improved Rat attack seems, now a lot more suitable to their small size.
  • Enriched Republic Veteran ability sounds.
  • Improved cutscene audio for a number of scenes in Chapter II.
  • Improved loot thing volume combination. Certain drops are now more easily heard.
  • Improved Stormfall Endgame City GUI sound, today has more unique prompts, feedback, and notifications.
  • Fixed cutscene audio sync problems at Chapter II.
  • Fixed missing Burn damage noise for Svriir Alpha arc assault when standing at the fires.
  • Fixed missing Shotgun attack noise for Republic Elite Justicar.
  • Dialogue currently utilizes a lively mix system. This means when there is dialogue, it will not dim the remainder of the game sounds as much. Sound balancing is more natural with this technique.
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