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World War Z Dronemaster Patch Notes Update 1.20

World War Z Dronemaster Patch Notes Update 1.20
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World War Z Dronemaster Patch Notes Update 1.20

Below you will find all the facts for this particular Dronemaster upgrade on July 22.

The patch is quite large, you simply need to download and install 18,5 GB.

New Characteristics

  • Additional new”Dronemaster” specialty with its ability, perk shrub and prestige rewards
  • Additional full crossplay support along with other programs
  • Additional crossplay invite system through codes
  • Additional user prohibit and report system
  • Additional Twist weapon skin bunch DLC (free for Season Pass owners)

Weapons

Rebalanced specialty perks

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  • GunslingerThey deal 100 percent more harm but have a 50 percent smaller explosion radius (formerly, Frag Grenades exploded on impact without harm boost).
  • Power Nap: Unequipped weapon reloads after 7 minutes (up from 10 minutes )
  • Heavy Metal: Start with a better MAG5 Machinegun that deals 50 percent (up from 25 percent ) more harm, and contains 50 percent (up from 25 percent ) more ammo. All of MAG5 Machinegun pickups also enhanced.
  • Sleight of Hand: Alter firearms 150% faster (up from 100 percent )
  • Replaced”Last Resort” perk (while both secondary and primary weapon magazines are sterile, it is possible to do 4 melee strikes without damage and fatigue 2 more goals with every melee attack )
    with Caution: Assessing zombies consecutively with just headshots grants a temporary health increase
  • Rage Mode: Once trapped by common or specific zombies, you may stand up and push your attackers back (this formerly included only ordinary zombies)
  • Replaced”Desperado” perk (pistol harm increased by 25 percent ) with Action Hero: If You’re the final member of your group still standing you profit infinite ammo for 2 minutes
  • Free Refill: Restore 3 percent (up from 2%) of main weapon ammo for every kill created with gear
  • Replaced”Pickpocket” perk (murdering 10 zombies in quick succession refills one gear charge)
    using Pocket Factory: You won’t Have the Ability to pick up gear bags onto the assignment, but your gear will be continuously regenerating
  • Replaced”Eagle Eye” perk (50 percent chance to refill a Frag Grenade by murdering particular zombies using a headshot)
    with Headhunter Bonus: Killing 10 zombies consecutively with headshots refills one gear charge
  • Switcheroo: Shifting to secondary or primary weapons raises firearm harm by 50% for 5 minutes (up from 3 minutes )
  • Thrifty: Reloading a weapon using less than 25 percent ammo from the magazine provides that a 50 percent (up from 35 percent ) firearm damage increase for 3 minutes (up from 5 minutes )
  • Hellraiser
    • This Kitty: C4 will entice zombies for 5 minutes after being implanted but may kill 35 percent less goals (formerly there was no negative impact ).
    • Green Fingered: Average rate of Claymores is raised by 50 percent. There’s a 25 percent (up from 10 percent ) opportunity to plant a Claymore free of expense to your gear.
    • Unshakable: Self-inflicted volatile damage is decreased by 100 percent (up from 90 percent )
    • Predator: Killing zombies with explosives promotes firearm harm by 50% for 10 minutes (formerly that this tact was”killing particular zombies promotes firearm harm by 100 percent for 10 minutes”)
  • Medic
    • Pick Up Me: If you rekindle a teammate, the two of you acquire a temporary health increase (formerly the wellness boost was just to your teammate)
    • Performance: 30 percent (down from 35 percent ) likelihood of utilizing a Medkit without damaging your distribution
    • Pickpocket: Assessing 10 zombies in quick succession refills one gear fee. Cooldown is 20 minutes (down from 30 minutes ).
    • Replaced”What’s In That?” Perk (Stim Pistol effect provides added melee strikes without tiredness )
      with Emergency Rescue: When your health falls below 25%, you obtain temporary Wellness
    • Adrenaline: flat-rate rate increased by 50 percent when health is under 35 percent (up from 25 percent health)
  • Fixer
    • Armory: With a Supply Bag provides a 20 percent chance to restore 1 gear fee, but the tote proprietor can simply restore his gear when somebody else increases that this advantage out of his luggage. So, as a Fixer you’re still able to achieve this perk’s advantage, but you may not (and do not need to) put a whole lot of half-empty ammo luggage to acquire the benefit. But, Masking Grenade effect length is diminished by two seconds and Provide Bag Includes 25 percent less volatile ammo (formerly there were no unwanted effects)
    • Beneath the Table: anybody entering a Masking Grenade gasoline cloud frees 10 percent (down from 20 percent ) of the main weapon ammo
    • Armory: The Offer tote can be utilized 1 extra time before administering (prior version of the match was Supply Bags include 25 percent more volatile ammo)
    • Shadow Walker: Masking Grenade effect length increased by two weeks (down from 3)
    • Darkness Falls: Masking Grenade gas cloud length is improved by 7 seconds (up from 5)
  • Slasher
    • Rooted: You can never be trapped by shared zombies (formerly, this perk prevented players by being trapped by around 12 common zombies)
    • High Voltage: Stun Gun harm increased by 150 percent (up from 100 percent )
    • With My Last Breath: Melee Strikes harm 2 extra goals when health is under 35 percent (up from 25% health)
    • Adrenaline: flat-rate rate increased by 50 percent when health is under 35 percent (up from 25 percent health)
  • Exterminator
    • Hangover: Molotovs burn off 75% more (up from 50 percent )
    • Rage Mode: Once trapped by common or specific zombies, you may stand up and push your attackers back (this formerly included only ordinary zombies)
    • Rooted: You can never be trapped by shared zombies (formerly, this perk prevented players by being trapped by around 12 shared zombies)
    • Green Fingered: Your Claymores are rigged to explode only when there are 5 goals from the blast area (formerly this perk increased Claymore planting rate by 50 percent and Claymores murdered 25 percent more goals )
    • Thrifty: You wont Have the Ability to pick up gear bags on the assignment, but your gear will always regenerate (formerly this perk gave a 25 percent likelihood of utilizing the Claymore or even Molotov without having a gear fee )
    • Hot Sauce: Molotov’s splash damage increased by 100 percent (up from 50 percent )
  • Issue matchmaking lock
    • players should finish a Minumum of One degree on Hard difficulty to Have the Ability to matchmake on Insane difficulty
    • players should finish a Minumum of One degree on Insane issue to Have the Ability to matchmake on Extreme problem
    • Works just in people matches
  • Adjusted XP and Provides rewards
    • EASY: XP +30%, Supplies +66percent
    • NORMAL: XP +20 percent, Supplies +20percent
    • HARD: XP +15%, Supplies +30percent
    • EXTREME: XP -8%, Supplies -15percent (offset by one powerful virus sample delivery)
  • Additional a sprint endurance screen on HUD (off by default and may be toggled in HUD part of choices )
  • Additional option to disable crossplay from match options menu

UI

Stability

Levels

  • Fixed some gameplay bugs Which Were causing inability to advance in degrees
  • Fixed several bugs which let gamers to escape from supposed gameplay places
  • Improved failsafe mechanism which teleports participant back into the gameplay place when he drops through the floor

 

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